lukamina_moon_druid.txt add Specializes trigger

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Northmoc
2022-08-19 11:30:12 -04:00
parent 3333038a99
commit cb978890bf

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@@ -28,7 +28,9 @@ Name:Lukamina, Crocodile Form
ManaCost:2 G U
Types:Legendary Creature Crocodile Druid
PT:4/4
#Needs specialize trigger
T:Mode$ Specializes | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When this creature specializes, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's untap step for as long as you control CARDNAME.
SVar:TrigTap:DB$ Tap | ValidTgts$ Permanent.nonLand+OppCtrl | TgtPrompt$ Select target nonland permanent an opponent controls | SubAbility$ DBPump
SVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ HIDDEN CARDNAME doesn't untap during your untap step. | Duration$ UntilLoseControlOfHost
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigUnspecialize | TriggerDescription$ When NICKNAME dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped.
SVar:TrigUnspecialize:DB$ SetState | Defined$ TriggeredCard | Mode$ Unspecialize | RememberChanged$ True | SubAbility$ DBReturn
SVar:DBReturn:DB$ ChangeZone | ConditionDefined$ Remembered | ConditionPresent$ Card | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True | Defined$ Remembered
@@ -54,8 +56,8 @@ ManaCost:2 R G
Types:Legendary Creature Wolf Druid
PT:4/4
K:Menace
#Needs specialize trigger - then make attacks trigger secondary
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever this creature specializes or attacks, create a 2/2 green Wolf creature token.
T:Mode$ Specializes | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When this creature specializes or attacks, create a 2/2 green Wolf creature token.
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | Secondary$ True | TriggerDescription$ Whenever this creature specializes or attacks, create a 2/2 green Wolf creature token.
SVar:TrigToken:DB$ Token | TokenScript$ g_2_2_wolf
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigUnspecialize | TriggerDescription$ When NICKNAME dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped.
SVar:TrigUnspecialize:DB$ SetState | Defined$ TriggeredCard | Mode$ Unspecialize | RememberChanged$ True | SubAbility$ DBReturn