diff --git a/forge-gui/res/cardsfolder/upcoming/lukamina_moon_druid.txt b/forge-gui/res/cardsfolder/upcoming/lukamina_moon_druid.txt index 9ba94426d29..77b78cd62d7 100644 --- a/forge-gui/res/cardsfolder/upcoming/lukamina_moon_druid.txt +++ b/forge-gui/res/cardsfolder/upcoming/lukamina_moon_druid.txt @@ -28,7 +28,9 @@ Name:Lukamina, Crocodile Form ManaCost:2 G U Types:Legendary Creature Crocodile Druid PT:4/4 -#Needs specialize trigger +T:Mode$ Specializes | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When this creature specializes, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's untap step for as long as you control CARDNAME. +SVar:TrigTap:DB$ Tap | ValidTgts$ Permanent.nonLand+OppCtrl | TgtPrompt$ Select target nonland permanent an opponent controls | SubAbility$ DBPump +SVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ HIDDEN CARDNAME doesn't untap during your untap step. | Duration$ UntilLoseControlOfHost T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigUnspecialize | TriggerDescription$ When NICKNAME dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped. SVar:TrigUnspecialize:DB$ SetState | Defined$ TriggeredCard | Mode$ Unspecialize | RememberChanged$ True | SubAbility$ DBReturn SVar:DBReturn:DB$ ChangeZone | ConditionDefined$ Remembered | ConditionPresent$ Card | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True | Defined$ Remembered @@ -54,8 +56,8 @@ ManaCost:2 R G Types:Legendary Creature Wolf Druid PT:4/4 K:Menace -#Needs specialize trigger - then make attacks trigger secondary -T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever this creature specializes or attacks, create a 2/2 green Wolf creature token. +T:Mode$ Specializes | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When this creature specializes or attacks, create a 2/2 green Wolf creature token. +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | Secondary$ True | TriggerDescription$ Whenever this creature specializes or attacks, create a 2/2 green Wolf creature token. SVar:TrigToken:DB$ Token | TokenScript$ g_2_2_wolf T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigUnspecialize | TriggerDescription$ When NICKNAME dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped. SVar:TrigUnspecialize:DB$ SetState | Defined$ TriggeredCard | Mode$ Unspecialize | RememberChanged$ True | SubAbility$ DBReturn