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lukamina_moon_druid.txt add Specializes trigger
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@@ -28,7 +28,9 @@ Name:Lukamina, Crocodile Form
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ManaCost:2 G U
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Types:Legendary Creature Crocodile Druid
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PT:4/4
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#Needs specialize trigger
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T:Mode$ Specializes | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When this creature specializes, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's untap step for as long as you control CARDNAME.
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SVar:TrigTap:DB$ Tap | ValidTgts$ Permanent.nonLand+OppCtrl | TgtPrompt$ Select target nonland permanent an opponent controls | SubAbility$ DBPump
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SVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ HIDDEN CARDNAME doesn't untap during your untap step. | Duration$ UntilLoseControlOfHost
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T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigUnspecialize | TriggerDescription$ When NICKNAME dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped.
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SVar:TrigUnspecialize:DB$ SetState | Defined$ TriggeredCard | Mode$ Unspecialize | RememberChanged$ True | SubAbility$ DBReturn
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SVar:DBReturn:DB$ ChangeZone | ConditionDefined$ Remembered | ConditionPresent$ Card | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True | Defined$ Remembered
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@@ -54,8 +56,8 @@ ManaCost:2 R G
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Types:Legendary Creature Wolf Druid
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PT:4/4
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K:Menace
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#Needs specialize trigger - then make attacks trigger secondary
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T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever this creature specializes or attacks, create a 2/2 green Wolf creature token.
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T:Mode$ Specializes | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When this creature specializes or attacks, create a 2/2 green Wolf creature token.
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T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | Secondary$ True | TriggerDescription$ Whenever this creature specializes or attacks, create a 2/2 green Wolf creature token.
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SVar:TrigToken:DB$ Token | TokenScript$ g_2_2_wolf
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T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigUnspecialize | TriggerDescription$ When NICKNAME dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped.
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SVar:TrigUnspecialize:DB$ SetState | Defined$ TriggeredCard | Mode$ Unspecialize | RememberChanged$ True | SubAbility$ DBReturn
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