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- Added Contagion Engine by lazylockie with a few tweaks coutesy Sol and Chris H.
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1
.gitattributes
vendored
1
.gitattributes
vendored
@@ -1092,6 +1092,7 @@ res/cardsfolder/consume_the_meek.txt -text svneol=native#text/plain
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res/cardsfolder/consuming_bonfire.txt -text svneol=native#text/plain
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res/cardsfolder/contagion.txt svneol=native#text/plain
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res/cardsfolder/contagion_clasp.txt -text svneol=native#text/plain
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res/cardsfolder/contagion_engine.txt -text svneol=native#text/plain
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res/cardsfolder/contagious_nim.txt -text svneol=native#text/plain
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res/cardsfolder/contemplation.txt -text svneol=native#text/plain
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res/cardsfolder/control_magic.txt -text svneol=native#text/plain
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12
res/cardsfolder/contagion_engine.txt
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res/cardsfolder/contagion_engine.txt
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@@ -0,0 +1,12 @@
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Name:Contagion Engine
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ManaCost:6
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Types:Artifact
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Text:no text
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounterAll | TriggerDescription$ When CARDNAME enters the battlefield, put a -1/-1 counter on each creature target player controls.
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A:AB$ Proliferate | Cost$ 4 T | SubAbility$ SVar=DBProliferate | SpellDescription$ Proliferate, then proliferate again.
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SVar:DBProliferate:DB$Proliferate | Cost$ 0
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SVar:TrigPutCounterAll:AB$PutCounterAll | Cost$ 0 | ValidTgts$ Player | TgtPrompt$ Select target player | ValidCards$ Creature | IsCurse$ True | CounterType$ M1M1 | CounterNum$ 1
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SVar:Picture:http://www.wizards.com/global/images/magic/general/contagion_engine.jpg
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SVar:Rarity:Rare
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SetInfo:SOM|Rare|http://magiccards.info/scans/en/som/145.jpg
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End
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