- Added Contagion Engine by lazylockie with a few tweaks coutesy Sol and Chris H.

This commit is contained in:
jendave
2011-08-06 17:20:41 +00:00
parent a36dc7f227
commit caf4bdb48c
2 changed files with 13 additions and 0 deletions

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.gitattributes vendored
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@@ -1092,6 +1092,7 @@ res/cardsfolder/consume_the_meek.txt -text svneol=native#text/plain
res/cardsfolder/consuming_bonfire.txt -text svneol=native#text/plain
res/cardsfolder/contagion.txt svneol=native#text/plain
res/cardsfolder/contagion_clasp.txt -text svneol=native#text/plain
res/cardsfolder/contagion_engine.txt -text svneol=native#text/plain
res/cardsfolder/contagious_nim.txt -text svneol=native#text/plain
res/cardsfolder/contemplation.txt -text svneol=native#text/plain
res/cardsfolder/control_magic.txt -text svneol=native#text/plain

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Name:Contagion Engine
ManaCost:6
Types:Artifact
Text:no text
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounterAll | TriggerDescription$ When CARDNAME enters the battlefield, put a -1/-1 counter on each creature target player controls.
A:AB$ Proliferate | Cost$ 4 T | SubAbility$ SVar=DBProliferate | SpellDescription$ Proliferate, then proliferate again.
SVar:DBProliferate:DB$Proliferate | Cost$ 0
SVar:TrigPutCounterAll:AB$PutCounterAll | Cost$ 0 | ValidTgts$ Player | TgtPrompt$ Select target player | ValidCards$ Creature | IsCurse$ True | CounterType$ M1M1 | CounterNum$ 1
SVar:Picture:http://www.wizards.com/global/images/magic/general/contagion_engine.jpg
SVar:Rarity:Rare
SetInfo:SOM|Rare|http://magiccards.info/scans/en/som/145.jpg
End