Fix MayPlay + MDFC facedown

This commit is contained in:
tool4EvEr
2023-07-29 23:20:17 +02:00
parent 5db7702d8e
commit caf2a206f7

View File

@@ -35,6 +35,8 @@ import java.util.SortedSet;
import forge.game.event.*;
import forge.game.spellability.AbilitySub;
import forge.game.spellability.LandAbility;
import org.apache.commons.lang3.tuple.ImmutablePair;
import org.apache.commons.lang3.tuple.Pair;
@@ -1700,6 +1702,9 @@ public class Player extends GameEntity implements Comparable<Player> {
land.setController(this, 0);
if (land.isFaceDown()) {
land.turnFaceUp(null);
if (cause instanceof LandAbility) {
land.changeToState(cause.getCardStateName());
}
}
Map<AbilityKey, Object> runParams = AbilityKey.mapFromCard(land);