Start working on getting drop down menus to show down right side

This commit is contained in:
drdev
2015-05-09 23:20:06 +00:00
parent 41c4f76ec0
commit ca389b2ffe
2 changed files with 27 additions and 6 deletions

View File

@@ -185,7 +185,6 @@ public abstract class FScreen extends FContainer {
Forge.back();
}
}).build());
btnBack.setSize(HEIGHT, HEIGHT);
lblCaption = add(new FLabel.Builder().text(headerCaption).font(FONT).align(HAlignment.CENTER).build());
}
@@ -201,43 +200,64 @@ public abstract class FScreen extends FContainer {
@Override
public void drawBackground(Graphics g) {
g.fillRect(BACK_COLOR, 0, 0, getWidth(), HEIGHT);
g.fillRect(BACK_COLOR, 0, 0, getWidth(), getHeight());
}
@Override
public void drawOverlay(Graphics g) {
if (Forge.isLandscapeMode()) {
//in landscape mode, draw left border for header
g.drawLine(LINE_THICKNESS, LINE_COLOR, 0, 0, 0, getHeight());
return;
}
float y = HEIGHT - LINE_THICKNESS / 2;
g.drawLine(LINE_THICKNESS, LINE_COLOR, 0, y, getWidth(), y);
}
@Override
protected void doLayout(float width, float height) {
if (Forge.isLandscapeMode()) {
//in landscape mode, don't show back button or caption
btnBack.setBounds(0, 0, 0, 0);
lblCaption.setBounds(0, 0, 0, 0);
return;
}
btnBack.setBounds(0, 0, height, height);
lblCaption.setBounds(height, 0, width - 2 * height, height);
}
}
private static class MenuHeader extends DefaultHeader {
private final FLabel btnMenu;
private final FPopupMenu menu;
public MenuHeader(String headerCaption, final FPopupMenu menu) {
public MenuHeader(String headerCaption, FPopupMenu menu0) {
super(headerCaption);
menu = menu0;
btnMenu = add(new FLabel.Builder().icon(new MenuIcon(HEIGHT, HEIGHT)).pressedColor(BTN_PRESSED_COLOR).align(HAlignment.CENTER).command(new FEventHandler() {
@Override
public void handleEvent(FEvent e) {
menu.show(btnMenu, 0, HEIGHT);
}
}).build());
btnMenu.setSize(HEIGHT, HEIGHT);
}
@Override
protected void doLayout(float width, float height) {
super.doLayout(width, height);
btnMenu.setLeft(width - height);
if (Forge.isLandscapeMode()) {
//for landscape mode, hide menu button and display menu
btnMenu.setBounds(0, 0, 0, 0);
return;
}
btnMenu.setBounds(width - height, 0, height, height);
}
@Override
public float doLandscapeLayout(float screenWidth, float screenHeight) {
float width = screenHeight * HomeScreen.MAIN_MENU_WIDTH_FACTOR;
setBounds(screenWidth - width, 0, width, screenHeight);
return width;
}
}

View File

@@ -13,6 +13,7 @@ import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.g2d.BitmapFont.HAlignment;
import forge.FThreads;
import forge.Forge;
import forge.Graphics;
import forge.assets.FSkinColor;
import forge.assets.FSkinColor.Colors;
@@ -142,7 +143,7 @@ public class LoadQuestScreen extends LaunchScreen {
@Override
protected void drawBackground(Graphics g) {
super.drawBackground(g);
float y = getHeader().getBottom();
float y = Forge.isLandscapeMode() ? 0 : getHeader().getBottom();
g.fillRect(OLD_QUESTS_BACK_COLOR, 0, y, lstQuests.getWidth(), lstQuests.getTop() - y);
}