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- Deleted the old spRaiseDead keyword code.
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@@ -5474,170 +5474,7 @@ public class CardFactory implements NewConstants {
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card.addSpellAbility(bbPump);
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}
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}
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if(hasKeyword(card, "spRaiseDead") != -1) {
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int n = hasKeyword(card, "spRaiseDead");
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if(n != -1) {
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String parse = card.getKeyword().get(n).toString();
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card.removeIntrinsicKeyword(parse);
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String k[] = parse.split(":"); // charm descriptions will appear at k[2] and k[3]
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final String kk[] = k[1].split("/"); // numCreatures = kk[0], other fields = kk[1] through kk[2]
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int numFieldsKK = kk.length;
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final int numCreatures = Integer.parseInt(kk[0]);
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boolean quantifier = false;
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String tmpTgt = "Creature";
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for(int i = 2; i <= numFieldsKK; i++) {
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if(kk[(i - 1)].equals("Some")) {
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quantifier = true;
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} else // can only be a specific creature type at his time, Goblin for goblin creatures and Tarfire
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{
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tmpTgt = kk[i - 1];
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}
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}
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final String targetTypeToReturn = tmpTgt;
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final boolean weReturnUpTo = quantifier;
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final String spDesc[] = {"none"};
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final String stDesc[] = {"none"};
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if(k.length > 2) spDesc[0] = k[2];
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if(k.length > 3) stDesc[0] = k[3];
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final SpellAbility spell = new Spell(card) {
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private static final long serialVersionUID = 6938982619919149188L;
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@Override
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public boolean canPlayAI() {
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return getGraveCreatures().size() >= numCreatures;
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}
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CardList targets;
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@Override
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public void chooseTargetAI() {
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CardList grave = getGraveCreatures();
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targets = new CardList();
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if(targetTypeToReturn.equals("Creature")) {
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for(int i = 0; i < numCreatures; i++) {
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Card c = CardFactoryUtil.AI_getBestCreature(grave);
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targets.add(c);
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grave.remove(c);
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}
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} else // this is for returning Goblins and Tarfire (and Changelings ?)
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{
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for(int i = 0; i < numCreatures; i++) {
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Card c = CardFactoryUtil.getRandomCard(grave); // getRandomCard(grave);
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targets.add(c);
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grave.remove(c);
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}
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}
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}
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@Override
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public void resolve() {
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if(card.getController().equals(Constant.Player.Human)) {
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CardList grave = getGraveCreatures();
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targets = new CardList();
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if(weReturnUpTo) // this is for spells which state Return up to X target creature card
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{
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for(int i = 0; i < numCreatures; i++) {
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Card c = AllZone.Display.getChoiceOptional("Select card", grave.toArray());
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targets.add(c);
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grave.remove(c);
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}
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}
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else if(grave.size() > numCreatures) // this is for spells which state Return target creature card
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for(int i = 0; i < numCreatures; i++) {
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Card c = AllZone.Display.getChoice("Select card", grave.toArray());
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targets.add(c);
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grave.remove(c);
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}
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else targets = grave;
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}
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PlayerZone grave = AllZone.getZone(Constant.Zone.Graveyard, card.getController());
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PlayerZone hand = AllZone.getZone(Constant.Zone.Hand, card.getController());
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for(Card c:targets)
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if(AllZone.GameAction.isCardInZone(c, grave)) AllZone.GameAction.moveTo(hand, c);
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}//resolve()
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@Override
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public boolean canPlay() {
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if (weReturnUpTo) return true;
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return getGraveCreatures().size() >= numCreatures;
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}
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CardList getGraveCreatures() {
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PlayerZone grave = AllZone.getZone(Constant.Zone.Graveyard, card.getController());
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CardList list = new CardList(grave.getCards());
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String cardController = card.getController();
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if(cardController.equals("Human") || (cardController.equals("Computer"))
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&& (targetTypeToReturn.equals("Creature"))) {
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list = list.getType(targetTypeToReturn);
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} else // prevent the computer from using a Boggart Birth Rite to return a Boggart Birth Rite
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{
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CardList tempList;
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tempList = list.getType(targetTypeToReturn);
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list = new CardList();
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for(int i = 0; i < tempList.size(); i++) {
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if(!cardName.equals(tempList.get(i).getName())) {
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list.add(tempList.get(i));
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}
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}
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}
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return list;
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}
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};//SpellAbility
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if(spDesc[0].equals("none")) // create the card descriptiopn
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{
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spDesc[0] = ("Return ");
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if(weReturnUpTo) {
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spDesc[0] = (spDesc[0] + "up to ");
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}
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if(numCreatures > 1) {
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spDesc[0] = (spDesc[0] + numCreatures + " ");
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}
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spDesc[0] = (spDesc[0] + "target ");
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if(targetTypeToReturn.equals("Creature")) {
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spDesc[0] = (spDesc[0] + "creature");
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} else {
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spDesc[0] = (spDesc[0] + targetTypeToReturn);
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}
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if(numCreatures > 1) {
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spDesc[0] = (spDesc[0] + "s");
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}
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spDesc[0] = (spDesc[0] + " card");
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if(numCreatures > 1) {
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spDesc[0] = (spDesc[0] + "s");
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}
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spDesc[0] = (spDesc[0] + " from your graveyard to your hand.");
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}
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if(stDesc[0].equals("none")) // create the card stack descriptiopn
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{
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stDesc[0] = (card.getName() + " - returns target card");
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if(numCreatures > 1) {
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stDesc[0] = (stDesc[0] + "s");
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}
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stDesc[0] = (stDesc[0] + " from " + card.getController() + "'s graveyard to "
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+ card.getController() + "'s hand.");
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}
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spell.setDescription(spDesc[0]);
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spell.setStackDescription(stDesc[0]);
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card.clearSpellAbility();
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card.addSpellAbility(spell);
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card.setSVar("PlayMain1", "TRUE");
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}
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}// spRaiseDead
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}// spPumpTgt
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while(shouldManaAbility(card) != -1) {
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