Skin update:

- Can now fully customize progress bar coloring
- Minor fixes to SplashFrame
- Minor fixes to FRoundedPanel
- Improved FButton images in rebel skin
- Streamlined skin instantiation: previously instantiated 4 times, now only 1
This commit is contained in:
Doublestrike
2011-11-12 00:12:59 +00:00
parent 71196cd4cd
commit c8dbaf405c
15 changed files with 112 additions and 37 deletions

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@@ -8,6 +8,8 @@ import java.awt.RenderingHints;
import javax.swing.JPanel;
import forge.AllZone;
/**
* <p>
* FRoundedPanel.
@@ -20,12 +22,9 @@ import javax.swing.JPanel;
*/
@SuppressWarnings("serial")
public class FRoundedPanel extends JPanel {
/** The corners. */
private boolean[] corners = { true, true, true, true }; // NW, SW, SE, NE
private Color shadowColor = new Color(150, 150, 150, 150);
private Color borderColor = Color.black;
private Color borderColor = AllZone.getSkin().getClrBorders();
private int shadowOffset = 5;
private int cornerRadius = 10;
private boolean showShadow = false;
@@ -58,14 +57,11 @@ public class FRoundedPanel extends JPanel {
}
/**
* <p>
* FRoundedPanel.
* </p>
* paintComponent is the guts of FRoundedPanel. It paints the borders
* and rounded corners determined by the conditional arrays <b>borders[ ]</b>
* and <b>corners[ ]</b>.
*
* Constructor.
*
* @param g
* the g
* @param g &emsp; Graphics obj
*/
@Override
protected void paintComponent(final Graphics g) {

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@@ -79,6 +79,18 @@ public class FSkin {
/** Color of text in skin. */
private Color clrText = Color.red;
/** Color of background in progress bar if unfilled. */
private Color clrProgress1 = Color.red;
/** Color of text in progress bar if filled. */
private Color clrProgress2 = Color.red;
/** Color of background in progress bar if unfilled. */
private Color clrProgress3 = Color.red;
/** Color of text in progress bar if filled. */
private Color clrProgress4 = Color.red;
/** Name of skin. */
private String name = "default";
@@ -124,11 +136,7 @@ public class FSkin {
* the exception
*/
public FSkin(final String skinName) throws Exception {
this.loadFontAndImages("default");
if (!skinName.equals("default")) {
this.loadFontAndImages(skinName);
}
this.loadFontAndImages(skinName);
}
/**
@@ -168,6 +176,10 @@ public class FSkin {
this.setClrActive(this.getColorFromPixel(image.getRGB(60, 90)));
this.setClrInactive(this.getColorFromPixel(image.getRGB(60, 110)));
this.setClrText(this.getColorFromPixel(image.getRGB(60, 130)));
this.setClrProgress1(this.getColorFromPixel(image.getRGB(55, 145)));
this.setClrProgress2(this.getColorFromPixel(image.getRGB(65, 145)));
this.setClrProgress3(this.getColorFromPixel(image.getRGB(55, 155)));
this.setClrProgress4(this.getColorFromPixel(image.getRGB(65, 155)));
} catch (final IOException e) {
System.err.println(this.notfound + this.paletteFile);
}
@@ -331,10 +343,10 @@ public class FSkin {
/**
* Color of zebra striping in grid displays.
* @param clrZebra0 &emsp; an image icon
* @param clr0 &emsp; Color obj
*/
public void setClrZebra(Color clrZebra0) {
this.clrZebra = clrZebra0;
public void setClrZebra(Color clr0) {
this.clrZebra = clr0;
}
/**
@@ -347,10 +359,10 @@ public class FSkin {
/**
* Color of elements in mouseover state.
* @param clrHover0 &emsp; an image icon
* @param clr0 &emsp; Color obj
*/
public void setClrHover(Color clrHover0) {
this.clrHover = clrHover0;
public void setClrHover(Color clr0) {
this.clrHover = clr0;
}
/**
@@ -363,10 +375,10 @@ public class FSkin {
/**
* Color of active (currently selected) elements.
* @param clrActive0 &emsp; an image icon
* @param clr0 &emsp; Color obj
*/
public void setClrActive(Color clrActive0) {
this.clrActive = clrActive0;
public void setClrActive(Color clr0) {
this.clrActive = clr0;
}
/**
@@ -379,10 +391,10 @@ public class FSkin {
/**
* Color of inactive (not currently selected) elements.
* @param clrInactive0 &emsp; an image icon
* @param clr0 &emsp; Color obj
*/
public void setClrInactive(Color clrInactive0) {
this.clrInactive = clrInactive0;
public void setClrInactive(Color clr0) {
this.clrInactive = clr0;
}
/**
@@ -395,10 +407,74 @@ public class FSkin {
/**
* Color of text in skin.
* @param clrText0 &emsp; an image icon
* @param clr0 &emsp; Color obj
*/
public void setClrText(Color clrText0) {
this.clrText = clrText0;
public void setClrText(Color clr0) {
this.clrText = clr0;
}
/**
* Background of progress bar, "unfilled" state.
* @return {@link javax.awt.Color} clrProgress1
*/
public Color getClrProgress1() {
return clrProgress1;
}
/**
* Background of progress bar, "unfilled" state.
* @param clr0 &emsp; Color obj
*/
public void setClrProgress1(Color clr0) {
this.clrProgress1 = clr0;
}
/**
* Text of progress bar, "unfilled" state.
* @return {@link javax.awt.Color} clrProgress1
*/
public Color getClrProgress2() {
return clrProgress2;
}
/**
* Text of progress bar, "unfilled" state.
* @param clr0 &emsp; Color obj
*/
public void setClrProgress2(Color clr0) {
this.clrProgress2 = clr0;
}
/**
* Background of progress bar, "filled" state.
* @return {@link javax.awt.Color} clrProgress1
*/
public Color getClrProgress3() {
return clrProgress3;
}
/**
* Background of progress bar, "filled" state.
* @param clr0 &emsp; Color obj
*/
public void setClrProgress3(Color clr0) {
this.clrProgress3 = clr0;
}
/**
* Text of progress bar, "filled" state.
* @return {@link javax.awt.Color} clrProgress1
*/
public Color getClrProgress4() {
return clrProgress4;
}
/**
* Text of progress bar, "filled" state.
* @param clr0 &emsp; Color obj
*/
public void setClrProgress4(Color clr0) {
this.clrProgress4 = clr0;
}
/**

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@@ -112,7 +112,7 @@ public class ApplicationView implements FView {
OldGuiNewGame.getUpldDrftCheckBox().setSelected(preferences.isUploadDraftAI());
OldGuiNewGame.getFoilRandomCheckBox().setSelected(preferences.isRandCFoil());
AllZone.setSkin(new FSkin(preferences.getSkin()));
AllZone.setSkin(AllZone.getSkin());
} catch (final Exception exn) {
Log.error("Error loading preferences: " + exn);

View File

@@ -16,6 +16,7 @@ import javax.swing.KeyStroke;
import javax.swing.SwingConstants;
import javax.swing.SwingUtilities;
import javax.swing.UIManager;
import javax.swing.border.LineBorder;
import net.slightlymagic.braids.util.progress_monitor.BraidsProgressMonitor;
import forge.gui.skin.FSkin;
@@ -128,9 +129,12 @@ public class SplashFrame extends JFrame {
contentPane.getActionMap().put("escAction", new CloseAction());
// Set UI to color splash bar fill with theme colors
UIManager.put("ProgressBar.foreground", skin.getClrTheme()); // When filled
UIManager.put("ProgressBar.selectionForeground", skin.getClrText()); // When filled
// Set UI to color splash bar fill with skin colors
UIManager.put("ProgressBar.background", skin.getClrProgress1()); // Unfilled state
UIManager.put("ProgressBar.selectionBackground", skin.getClrProgress2()); // Unfilled state
UIManager.put("ProgressBar.foreground", skin.getClrProgress3()); // Filled state
UIManager.put("ProgressBar.selectionForeground", skin.getClrProgress4()); // Filled state
UIManager.put("ProgressBar.border", new LineBorder(skin.getClrTheme(), 0));
// Instantiate model and view and tie together.
this.monitorModel = new SplashProgressModel();
@@ -149,8 +153,7 @@ public class SplashFrame extends JFrame {
final JLabel bgLabel = new JLabel(bgIcon);
// Do not pass Integer.MIN_VALUE directly here; it must be packaged in
// an Integer
// instance. Otherwise, GUI components will not draw unless moused over.
// an Integer instance. Otherwise, GUI components will not draw unless moused over.
this.getLayeredPane().add(bgLabel, Integer.valueOf(Integer.MIN_VALUE));
bgLabel.setBounds(0, 0, splashWidthPx, splashHeightPx);