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- Fleetwheel Cruiser auto-crews, so should be cast M1
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@@ -7,5 +7,6 @@ K:Haste
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAnimate | TriggerDescription$ When CARDNAME enters the battlefield, it becomes an artifact creature until the end of turn.
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAnimate | TriggerDescription$ When CARDNAME enters the battlefield, it becomes an artifact creature until the end of turn.
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SVar:TrigAnimate:AB$ Animate | Cost$ 0 | Defined$ Self | Types$ Creature,Artifact
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SVar:TrigAnimate:AB$ Animate | Cost$ 0 | Defined$ Self | Types$ Creature,Artifact
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K:Crew:2
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K:Crew:2
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SVar:PlayMain1:TRUE
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SVar:Picture:http://www.wizards.com/global/images/magic/general/fleetwheel_cruiser.jpg
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SVar:Picture:http://www.wizards.com/global/images/magic/general/fleetwheel_cruiser.jpg
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Oracle:Trample, Haste\nWhen Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until the end of turn.\nCrew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Oracle:Trample, Haste\nWhen Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until the end of turn.\nCrew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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