From c8d92070bad9518912f4c18be76c7dd2ac4874a7 Mon Sep 17 00:00:00 2001 From: Sol Date: Fri, 23 Sep 2016 02:15:10 +0000 Subject: [PATCH] - Fleetwheel Cruiser auto-crews, so should be cast M1 --- forge-gui/res/cardsfolder/f/fleetwheel_cruiser.txt | 1 + 1 file changed, 1 insertion(+) diff --git a/forge-gui/res/cardsfolder/f/fleetwheel_cruiser.txt b/forge-gui/res/cardsfolder/f/fleetwheel_cruiser.txt index a00d6ecdf93..12b0d0ea63d 100644 --- a/forge-gui/res/cardsfolder/f/fleetwheel_cruiser.txt +++ b/forge-gui/res/cardsfolder/f/fleetwheel_cruiser.txt @@ -7,5 +7,6 @@ K:Haste T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAnimate | TriggerDescription$ When CARDNAME enters the battlefield, it becomes an artifact creature until the end of turn. SVar:TrigAnimate:AB$ Animate | Cost$ 0 | Defined$ Self | Types$ Creature,Artifact K:Crew:2 +SVar:PlayMain1:TRUE SVar:Picture:http://www.wizards.com/global/images/magic/general/fleetwheel_cruiser.jpg Oracle:Trample, Haste\nWhen Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until the end of turn.\nCrew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)