This commit is contained in:
Simisays
2023-06-04 21:50:25 +02:00
parent ea7650535a
commit c77cbce5c7
3 changed files with 5 additions and 5 deletions

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@@ -3,7 +3,7 @@ ManaCost:1
Types:Legendary Artifact Equipment
K:Equip:1
S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddToughness$ 1 | Description$ Equipped creature gets +1/+1.
T:Mode$ AttackerBlockedByCreature | ValidCard$ Card.EquippedBy | ValidBlocked$ Creature | Execute$ TrigAnimate | TriggerDescription$ Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn.
T:Mode$ AttackerBlockedByCreature | ValidCard$ Card.EquippedBy | ValidBlocker$ Creature | Execute$ TrigAnimate | Secondary$ True | TriggerDescription$ Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn.
T:Mode$ AttackerBlockedByCreature | ValidCard$ Creature | ValidBlocker$ Creature.AttachedBy | TriggerZones$ Battlefield | Execute$ TrigAnimate | TriggerDescription$ Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn.
T:Mode$ AttackerBlockedByCreature | ValidCard$ Creature.AttachedBy | ValidBlocker$ Creature | TriggerZones$ Battlefield | Execute$ TrigAnimate | Secondary$ True | TriggerDescription$ Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn.
SVar:TrigAnimate:DB$ Animate | Defined$ TriggeredBlockerLKICopy | RemoveAllAbilities$ True
Oracle:Equipped creature gets +1/+1.\nWhenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

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@@ -3,8 +3,8 @@ ManaCost:2 W U
Types:Legendary Creature Human Noble
PT:3/3
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChooseOpp | TriggerDescription$ At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.
SVar:TrigChooseOpp:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | RememberChosen$ True | SubAbility$ DBDelayTrig
SVar:DBDelayTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Player.IsTriggerRemembered | RememberObjects$ Remembered | Execute$ TrigBranch | TriggerDescription$ At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.
SVar:TrigChooseOpp:DB$ ChoosePlayer | Defined$ You | Choices$ Opponent | SubAbility$ DBDelayTrig
SVar:DBDelayTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Player.IsTriggerRemembered | RememberObjects$ ChosenPlayer | Execute$ TrigBranch | TriggerDescription$ At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.
SVar:TrigBranch:DB$ Branch | BranchConditionSVar$ X | BranchConditionSVarCompare$ GE1 | TrueSubAbility$ DBToken | FalseSubAbility$ DBDraw | SubAbility$ DBCleanup
SVar:DBDraw:DB$ Draw
SVar:DBToken:DB$ Token | TokenScript$ w_1_1_human_soldier | TokenAmount$ 3

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@@ -5,7 +5,7 @@ A:SP$ Sacrifice | Defined$ You | Amount$ SacX | SacValid$ Land | RememberSacrifi
SVar:SacX:Count$Valid Land.YouCtrl
SVar:DBReveal:DB$ PeekAndReveal | PeekAmount$ ShiftX | Reveal$ True | NoMove$ True | DestinationZone$ Library | RememberRevealed$ True | ForgetOtherRemembered$ True | SubAbility$ DBChoose
SVar:ShiftX:Remembered$Amount
SVar:DBChoose:DB$ ChooseCard | Choices$ Land.IsRemembered,Artifact.IsRemembered | ChoiceZone$ Library | Amount$ ShiftX | Mandatory$ True | ImprintChosen$ True | SubAbility$ DBPutArtifact
SVar:DBChoose:DB$ ChooseCard | Choices$ Land.IsRemembered,Artifact.IsRemembered | MinAmount$ 0 | ChoiceZone$ Library | Amount$ ShiftX | Mandatory$ True | ImprintChosen$ True | SubAbility$ DBPutArtifact
SVar:DBPutArtifact:DB$ ChangeZoneAll | ChangeType$ Artifact.IsImprinted | Origin$ Library | Destination$ Battlefield | SubAbility$ DBPutLands
SVar:DBPutLands:DB$ ChangeZoneAll | ChangeType$ Land.IsImprinted | Origin$ Library | Destination$ Battlefield | Tapped$ True | SubAbility$ ShuffleRest
SVar:ShuffleRest:DB$ ChangeZoneAll | Origin$ Library | Destination$ Library | LibraryPosition$ -1 | RandomOrder$ True | Hidden$ True | Mandatory$ True | NoReveal$ True | NoLooking$ True | ChangeType$ Card.IsImprinted+!IsRemembered | SubAbility$ DBCleanup