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- Fixed Cascade AI not setting activating player.
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@@ -178,6 +178,7 @@ public final class GameActionUtil {
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final List<SpellAbility> choices = cascadedCard.getBasicSpells();
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final List<SpellAbility> choices = cascadedCard.getBasicSpells();
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for (final SpellAbility sa : choices) {
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for (final SpellAbility sa : choices) {
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sa.setActivatingPlayer(p);
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//Spells
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//Spells
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if (sa instanceof Spell) {
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if (sa instanceof Spell) {
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Spell spell = (Spell) sa;
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Spell spell = (Spell) sa;
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