From c55bbc00512a9ff258a41c27dadb1cfa6e60e510 Mon Sep 17 00:00:00 2001 From: Sloth Date: Thu, 10 Jan 2013 12:34:24 +0000 Subject: [PATCH] - Fixed Cascade AI not setting activating player. --- src/main/java/forge/GameActionUtil.java | 1 + 1 file changed, 1 insertion(+) diff --git a/src/main/java/forge/GameActionUtil.java b/src/main/java/forge/GameActionUtil.java index b2e2a248132..be3462a7ded 100644 --- a/src/main/java/forge/GameActionUtil.java +++ b/src/main/java/forge/GameActionUtil.java @@ -178,6 +178,7 @@ public final class GameActionUtil { final List choices = cascadedCard.getBasicSpells(); for (final SpellAbility sa : choices) { + sa.setActivatingPlayer(p); //Spells if (sa instanceof Spell) { Spell spell = (Spell) sa;