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Fix capitalization of Combat tab in match view
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@@ -36,7 +36,7 @@ public class VCombat implements IVDoc<CCombat> {
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// Fields used with interface IVDoc
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// Fields used with interface IVDoc
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private DragCell parentCell;
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private DragCell parentCell;
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private final DragTab tab = new DragTab(Localizer.getInstance().getMessage("lblCombat"));
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private final DragTab tab = new DragTab(Localizer.getInstance().getMessage("lblCombatTab"));
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private final SkinnedTextArea tar = new SkinnedTextArea();
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private final SkinnedTextArea tar = new SkinnedTextArea();
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@@ -109,7 +109,7 @@ public class VCombat implements IVDoc<CCombat> {
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// No need to update this unless it's showing
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// No need to update this unless it's showing
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if (!this.equals(parentCell.getSelected())) { return; }
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if (!this.equals(parentCell.getSelected())) { return; }
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tab.setText(cntAttackers > 0 ? (Localizer.getInstance().getMessage("lblCombat") + " : " + cntAttackers) : Localizer.getInstance().getMessage("lblCombat"));
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tab.setText(cntAttackers > 0 ? (Localizer.getInstance().getMessage("lblCombatTab") + " : " + cntAttackers) : Localizer.getInstance().getMessage("lblCombatTab"));
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tar.setText(desc);
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tar.setText(desc);
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}
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}
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}
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}
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@@ -990,6 +990,7 @@ nlExperimentalNetworkCompatibility=Forge wechselt auf kompatiblen Netzwerk-Strea
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lblPlayers=Spieler
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lblPlayers=Spieler
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lblLog=Bericht
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lblLog=Bericht
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lblDev=Entw.
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lblDev=Entw.
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lblCombatTab=Kampf
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lblStack=Stapel
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lblStack=Stapel
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lblMustWaitPriority=Warte auf Priorität...
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lblMustWaitPriority=Warte auf Priorität...
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#FDeckEditor.java
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#FDeckEditor.java
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@@ -990,6 +990,7 @@ nlExperimentalNetworkCompatibility=Forge switches to compatible network stream.
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lblPlayers=Players
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lblPlayers=Players
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lblLog=Log
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lblLog=Log
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lblDev=Dev
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lblDev=Dev
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lblCombatTab=Combat
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lblStack=Stack
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lblStack=Stack
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lblMustWaitPriority=Must wait for priority...
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lblMustWaitPriority=Must wait for priority...
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#FDeckEditor.java
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#FDeckEditor.java
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@@ -990,6 +990,7 @@ nlExperimentalNetworkCompatibility=Forge switches to compatible network stream.
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lblPlayers=Jugadores
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lblPlayers=Jugadores
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lblLog=Log
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lblLog=Log
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lblDev=Dev
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lblDev=Dev
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lblCombatTab=Combate
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lblStack=Pila
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lblStack=Pila
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lblMustWaitPriority=Debes esperar debido a la prioridad...
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lblMustWaitPriority=Debes esperar debido a la prioridad...
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#FDeckEditor.java
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#FDeckEditor.java
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@@ -989,7 +989,8 @@ nlExperimentalNetworkCompatibility=Forge switches to compatible network stream.
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#MatchScreen.java
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#MatchScreen.java
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lblPlayers=Giocatori
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lblPlayers=Giocatori
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lblLog=Login
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lblLog=Login
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lblDev=dev
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lblDev=Dev
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lblCombatTab=Combat
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lblStack=Pila
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lblStack=Pila
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lblMustWaitPriority=Devi aspettare la priorità ...
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lblMustWaitPriority=Devi aspettare la priorità ...
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#FDeckEditor.java
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#FDeckEditor.java
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@@ -990,6 +990,7 @@ nlExperimentalNetworkCompatibility=Forge将切换为兼容性的网络流。(
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lblPlayers=玩家列表
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lblPlayers=玩家列表
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lblLog=日志
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lblLog=日志
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lblDev=开发者工具
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lblDev=开发者工具
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lblCombatTab=战斗
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lblStack=堆叠
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lblStack=堆叠
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lblMustWaitPriority=等待获得优先权
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lblMustWaitPriority=等待获得优先权
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#FDeckEditor.java
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#FDeckEditor.java
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