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Fix cards in hand being hidden when proceeding to second game
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@@ -517,7 +517,7 @@ public class CardView extends GameEntityView {
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}
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}
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break;
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break;
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case Hand:
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case Hand:
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if (controller == viewer) {
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if (controller.equals(viewer)) {
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return true;
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return true;
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}
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}
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break;
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break;
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@@ -156,8 +156,7 @@ public abstract class AbstractGuiGame implements IGuiGame, IMayViewCards {
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if (gameController == null) {
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if (gameController == null) {
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if (originalGameControllers.containsKey(player)) {
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if (originalGameControllers.containsKey(player)) {
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gameControllers.put(player, originalGameControllers.get(player));
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gameControllers.put(player, originalGameControllers.get(player));
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}
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} else {
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else {
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gameControllers.remove(player);
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gameControllers.remove(player);
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autoPassUntilEndOfTurn.remove(player);
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autoPassUntilEndOfTurn.remove(player);
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final PlayerView currentPlayer = getCurrentPlayer();
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final PlayerView currentPlayer = getCurrentPlayer();
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@@ -763,19 +762,18 @@ public abstract class AbstractGuiGame implements IGuiGame, IMayViewCards {
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final String yesButtonText, final String noButtonText) {
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final String yesButtonText, final String noButtonText) {
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return showConfirmDialog(message, title, yesButtonText, noButtonText, true);
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return showConfirmDialog(message, title, yesButtonText, noButtonText, true);
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}
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}
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@Override
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@Override
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public void notifyStackAddition(GameEventSpellAbilityCast event) {
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public void notifyStackAddition(GameEventSpellAbilityCast event) {
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}
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}
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@Override
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@Override
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public void notifyStackRemoval(GameEventSpellRemovedFromStack event) {
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public void notifyStackRemoval(GameEventSpellRemovedFromStack event) {
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}
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}
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@Override
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@Override
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public void handleLandPlayed(Card land) {
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public void handleLandPlayed(Card land) {
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}
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}
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@Override
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@Override
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public void afterGameEnd() {
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public void afterGameEnd() {
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