Merge pull request #3619 from jjayers99/master

Adventure updates / bugfixes
This commit is contained in:
kevlahnota
2023-08-13 08:52:32 +08:00
committed by GitHub
24 changed files with 2359 additions and 20 deletions

View File

@@ -144,7 +144,13 @@ public class RewardData implements Serializable {
case "Union":
HashSet<PaperCard> pool = new HashSet<>();
for (RewardData r : cardUnion) {
pool.addAll(CardUtil.getPredicateResult(allCards, r));
if( r.cardName != null && !r.cardName.isEmpty() ) {
PaperCard pc = StaticData.instance().getCommonCards().getCard(r.cardName);
if (pc != null)
pool.add(pc);
} else {
pool.addAll(CardUtil.getPredicateResult(allCards, r));
}
}
ArrayList<PaperCard> finalPool = new ArrayList(pool);

View File

@@ -8,6 +8,8 @@ import com.google.common.collect.Lists;
import forge.Forge;
import forge.adventure.data.*;
import forge.adventure.pointofintrest.PointOfInterestChanges;
import forge.adventure.scene.AdventureDeckEditor;
import forge.adventure.scene.DeckEditScene;
import forge.adventure.util.*;
import forge.adventure.world.WorldSave;
import forge.card.ColorSet;
@@ -588,6 +590,9 @@ public class AdventurePlayer implements Serializable, SaveFileContent {
newCards.add(reward.getCard());
if (reward.isNoSell()) {
noSellCards.add(reward.getCard());
AdventureDeckEditor editor = ((AdventureDeckEditor) DeckEditScene.getInstance().getScreen());
if (editor != null)
editor.refresh();
}
break;
case Gold:

View File

@@ -332,6 +332,14 @@ public class UIScene extends Scene {
public boolean keyPressed(int keycode) {
Selectable selection = getSelected();
if (KeyBinding.Use.isPressed(keycode)) {
if (selection != null) {
selection.onPressDown(this);
return true;
}
}
ui.pressDown(keycode);
if (stage.getKeyboardFocus() instanceof SelectBox) {
SelectBox box = (SelectBox) stage.getKeyboardFocus();
@@ -343,10 +351,11 @@ public class UIScene extends Scene {
return false;
}
}
if (KeyBinding.Use.isPressed(keycode)) {
if (selection != null)
selection.onPressDown(this);
if (KeyBinding.Back.isPressed(keycode) && selection != null) {
selection.onDeSelect();
stage.setKeyboardFocus(null);
}
if (KeyBinding.ScrollUp.isPressed(keycode)) {
Actor focus = stage.getScrollFocus();

View File

@@ -402,8 +402,6 @@ public abstract class GameStage extends Stage {
Vector2 adjDirY = direction.cpy();
boolean foundX = false;
boolean foundY = false;
if(isColliding(boundingRect))//if player is already colliding (after flying or teleport) allow to move off collision
return direction;
while (true) {
if (!isColliding(new Rectangle(boundingRect.x + adjDirX.x, boundingRect.y + adjDirX.y, boundingRect.width, boundingRect.height))) {

View File

@@ -123,7 +123,7 @@ public class MapStage extends GameStage {
public PointOfInterestChanges getChanges() {
return changes;
}
private boolean matchJustEnded = false;
private boolean freezeAllEnemyBehaviors = false;
protected MapStage() {
dialog = Controls.newDialog("");
@@ -866,7 +866,7 @@ public class MapStage extends GameStage {
@Override
public void setWinner(boolean playerWins) {
isLoadingMatch = false;
matchJustEnded = true;
freezeAllEnemyBehaviors = true;
if (playerWins) {
currentMob.clearCollisionHeight();
Current.player().win();
@@ -1034,12 +1034,14 @@ public class MapStage extends GameStage {
return;
Iterator<EnemySprite> it = enemies.iterator();
if (matchJustEnded){
if (!positions.contains(player.pos()))
matchJustEnded = false;
if (freezeAllEnemyBehaviors) {
if (!positions.contains(player.pos())) {
freezeAllEnemyBehaviors = false;
}
else return;
}
if (!matchJustEnded) {
if (!freezeAllEnemyBehaviors) {
while (it.hasNext()) {
EnemySprite mob = it.next();
if (mob.inactive){
@@ -1101,6 +1103,7 @@ public class MapStage extends GameStage {
}
break;
} else if (actor instanceof RewardSprite) {
freezeAllEnemyBehaviors = true;
Gdx.input.vibrate(50);
if (Controllers.getCurrent() != null && Controllers.getCurrent().canVibrate())
Controllers.getCurrent().startVibration(100, 1);
@@ -1171,6 +1174,7 @@ public class MapStage extends GameStage {
for (int i = 0; i < dialog.getButtonTable().getCells().size; i++) {
dialogButtonMap.add((TextraButton) dialog.getButtonTable().getCells().get(i).getActor());
}
freezeAllEnemyBehaviors = true;
dialog.show(dialogStage, Actions.show());
dialog.setPosition((dialogStage.getWidth() - dialog.getWidth()) / 2, (dialogStage.getHeight() - dialog.getHeight()) / 2);
dialogOnlyInput = true;

View File

@@ -230,6 +230,13 @@ public class WorldStage extends GameStage implements SaveFileContent {
return WorldSave.getCurrentSave().getWorld().collidingTile(boundingRect);
}
@Override
public Vector2 adjustMovement(Vector2 direction, Rectangle boundingRect) {
if (isColliding(boundingRect)) //if player is already colliding (after flying or teleport) allow to move off collision
return direction;
return super.adjustMovement(direction, boundingRect);
}
public boolean spawn(String enemy) {
return spawn(WorldData.getEnemy(enemy));
}

View File

@@ -94,8 +94,8 @@ public abstract class FContainer extends FDisplayObject {
@Override
public void setSize(float width, float height) {
if (getWidth() == width && getHeight() == height) { return; }
//called with (0,0) when app minimized, if set then causes errors with layouts loaded before restoring focus
if ((getWidth() == width && getHeight() == height) || width == 0f || height == 0f) { return; }
super.setSize(width, height);
doLayout(width, height);
}

View File

@@ -0,0 +1,61 @@
/// <reference types="@mapeditor/tiled-api" />
/*
* rename-waypoints-by-ID.js
* Created by TabletopGeneral for Forge Adventure Mode
*
* This extension adds a 'Rename waypoints by ID' (Ctrl+Shift+R) action to the Map
* menu, useful to visually identify points for mob navigation
* Based on https://github.com/justdaft/tiled-scripts/blob/main/rename-object-by-type.js
*
*/
/* global tiled */
function doRenameWaypoints(thing) {
let count = 0;
for (let i = thing.layerCount - 1; i >= 0; i--) {
const layer = thing.layerAt(i);
if (layer.isGroupLayer) {
const obj = doRenameWaypoints(layer, "waypoint");
if (obj) {
count = count + obj;
}
} else if (layer.isObjectLayer) {
for (const obj of layer.objects) {
if (obj.name == "waypoint") {
obj.name = obj.id;
count++;
}
}
}
}
return count;
}
let renameWaypoints = tiled.registerAction("renameWaypoints", function(/* action */) {
const map = tiled.activeAsset;
if (!map.isTileMap) {
tiled.alert("Not a tile map!");
return;
}
const count = doRenameWaypoints(map);
tiled.alert("Renamed " + count + " waypoints");
});
renameWaypoints.text = "Rename waypoints by ID";
renameWaypoints.shortcut = "Ctrl+Shift+R";
tiled.extendMenu("Map", [
{ separator: true },
{ action: "renameWaypoints" },
]);

View File

@@ -57,7 +57,7 @@
</object>
<object id="55" template="../../obj/enemy.tx" x="390.398" y="96.5401">
<properties>
<property name="effect" value="{ &quot;startBattleWithCard&quot;: [ &quot;Bedlam&quot; }"/>
<property name="effect" value="{ &quot;startBattleWithCard&quot;: [ &quot;Bedlam&quot; ] }"/>
<property name="enemy" value="Bandit Leader"/>
<property name="pursueRange" type="int" value="30"/>
<property name="threatRange" type="int" value="50"/>

View File

@@ -51,7 +51,7 @@
<object id="66" template="../../obj/waypoint.tx" x="318" y="230.667"/>
<object id="67" template="../../obj/enemy.tx" x="161" y="78.6667">
<properties>
<property name="effect" value="{ &quot;startBattleWithCard&quot;: [ &quot;Bedlam&quot; }"/>
<property name="effect" value="{ &quot;startBattleWithCard&quot;: [ &quot;Bedlam&quot; ] }"/>
<property name="enemy" value="Bandit Leader"/>
<property name="threatRange" type="int" value="30"/>
</properties>

View File

@@ -10,7 +10,9 @@
<property name="spawn.Easy" type="bool" value="true"/>
<property name="spawn.Hard" type="bool" value="true"/>
<property name="spawn.Normal" type="bool" value="true"/>
<property name="speedModifier" type="float" value="0"/>
<property name="threatRange" type="int" value="0"/>
<property name="waypoints" value=""/>
</properties>
</object>
</template>

View File

@@ -5,6 +5,7 @@
<properties>
<property name="direction" value="down"/>
<property name="teleport" value=""/>
<property name="teleportObjectId" value=""/>
</properties>
</object>
</template>

View File

@@ -5,6 +5,7 @@
<properties>
<property name="direction" value="left"/>
<property name="teleport" value=""/>
<property name="teleportObjectId" value=""/>
</properties>
</object>
</template>

View File

@@ -5,6 +5,7 @@
<properties>
<property name="direction" value="right"/>
<property name="teleport" value=""/>
<property name="teleportObjectId" value=""/>
</properties>
</object>
</template>

View File

@@ -5,6 +5,7 @@
<properties>
<property name="direction" value="up"/>
<property name="teleport" value=""/>
<property name="teleportObjectId" value=""/>
</properties>
</object>
</template>

View File

@@ -0,0 +1,139 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.10.1" name="dungeon-nocollide" tilewidth="16" tileheight="16" tilecount="4480" columns="64">
<image source="dungeon.png" width="1024" height="1120"/>
<wangsets>
<wangset name="Minecart Tracks" type="edge" tile="340">
<wangcolor name="" color="#ff0000" tile="340" probability="1"/>
<wangcolor name="" color="#00ff00" tile="345" probability="1"/>
<wangcolor name="" color="#0000ff" tile="-1" probability="1"/>
<wangtile tileid="275" wangid="1,0,1,0,1,0,0,0"/>
<wangtile tileid="276" wangid="0,0,0,0,1,0,0,0"/>
<wangtile tileid="277" wangid="1,0,0,0,1,0,1,0"/>
<wangtile tileid="280" wangid="2,0,2,0,2,0,0,0"/>
<wangtile tileid="281" wangid="0,0,0,0,2,0,0,0"/>
<wangtile tileid="282" wangid="2,0,0,0,2,0,2,0"/>
<wangtile tileid="338" wangid="0,0,1,0,1,0,0,0"/>
<wangtile tileid="339" wangid="0,0,1,0,1,0,0,0"/>
<wangtile tileid="340" wangid="0,0,1,0,0,0,1,0"/>
<wangtile tileid="341" wangid="0,0,0,0,1,0,1,0"/>
<wangtile tileid="342" wangid="0,0,1,0,1,0,1,0"/>
<wangtile tileid="343" wangid="0,0,2,0,2,0,2,0"/>
<wangtile tileid="344" wangid="0,0,2,0,2,0,0,0"/>
<wangtile tileid="345" wangid="0,0,2,0,0,0,2,0"/>
<wangtile tileid="346" wangid="0,0,0,0,2,0,2,0"/>
<wangtile tileid="347" wangid="0,0,2,0,2,0,2,0"/>
<wangtile tileid="402" wangid="0,0,1,0,0,0,0,0"/>
<wangtile tileid="403" wangid="1,0,0,0,1,0,0,0"/>
<wangtile tileid="404" wangid="1,0,1,0,1,0,1,0"/>
<wangtile tileid="405" wangid="1,0,0,0,1,0,0,0"/>
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<wangtile tileid="474" wangid="2,0,0,0,0,0,2,0"/>
<wangtile tileid="475" wangid="2,0,2,0,0,0,2,0"/>
<wangtile tileid="531" wangid="1,0,1,0,0,0,1,0"/>
<wangtile tileid="532" wangid="1,0,0,0,0,0,0,0"/>
<wangtile tileid="533" wangid="1,0,0,0,1,0,1,0"/>
<wangtile tileid="536" wangid="2,0,2,0,0,0,2,0"/>
<wangtile tileid="537" wangid="2,0,0,0,0,0,0,0"/>
<wangtile tileid="538" wangid="2,0,0,0,0,0,2,0"/>
</wangset>
<wangset name="Unnamed Set" type="mixed" tile="-1">
<wangcolor name="tracks" color="#ff0000" tile="-1" probability="1"/>
<wangcolor name="edges" color="#00ff00" tile="-1" probability="1"/>
<wangtile tileid="274" wangid="2,2,2,2,2,2,2,2"/>
<wangtile tileid="275" wangid="2,1,1,1,1,1,2,2"/>
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<wangtile tileid="402" wangid="2,1,1,1,2,2,2,2"/>
<wangtile tileid="403" wangid="1,1,2,1,1,1,2,1"/>
<wangtile tileid="404" wangid="1,1,1,1,1,1,1,1"/>
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<wangtile tileid="531" wangid="1,1,1,1,1,1,2,1"/>
<wangtile tileid="532" wangid="1,1,2,2,2,2,2,1"/>
<wangtile tileid="533" wangid="1,1,2,1,1,1,1,1"/>
</wangset>
<wangset name="Unnamed Set" type="mixed" tile="-1">
<wangcolor name="Track" color="#ff0000" tile="-1" probability="1"/>
<wangcolor name="No track" color="#00ff00" tile="-1" probability="1"/>
<wangtile tileid="277" wangid="1,1,2,1,1,1,1,1"/>
<wangtile tileid="338" wangid="2,1,1,1,1,1,1,1"/>
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<wangtile tileid="404" wangid="1,1,1,1,1,1,1,1"/>
<wangtile tileid="466" wangid="1,1,1,1,2,1,1,1"/>
<wangtile tileid="469" wangid="1,1,1,2,1,1,1,1"/>
</wangset>
<wangset name="Unnamed Set" type="mixed" tile="-1">
<wangcolor name="Connected track" color="#ff0000" tile="-1" probability="1"/>
<wangcolor name="Connected corners" color="#00ff00" tile="-1" probability="1"/>
<wangcolor name="Un" color="#0000ff" tile="-1" probability="1"/>
<wangtile tileid="275" wangid="1,2,1,2,1,0,0,0"/>
<wangtile tileid="276" wangid="0,0,0,2,1,2,0,0"/>
<wangtile tileid="277" wangid="1,0,0,0,1,2,1,2"/>
<wangtile tileid="338" wangid="0,0,1,2,1,2,1,0"/>
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<wangtile tileid="532" wangid="1,2,0,0,0,0,0,2"/>
<wangtile tileid="533" wangid="1,0,0,0,1,2,1,2"/>
</wangset>
<wangset name="Unnamed Set" type="edge" tile="-1">
<wangcolor name="" color="#ff0000" tile="-1" probability="1"/>
<wangtile tileid="275" wangid="1,0,1,0,1,0,0,0"/>
<wangtile tileid="276" wangid="0,0,0,0,1,0,0,0"/>
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<wangtile tileid="402" wangid="0,0,1,0,0,0,0,0"/>
<wangtile tileid="403" wangid="1,0,0,0,1,0,0,0"/>
<wangtile tileid="404" wangid="1,0,1,0,1,0,1,0"/>
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</wangset>
</wangsets>
</tileset>

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@@ -104,12 +104,12 @@
</tile>
<tile id="122">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="1" width="16" height="15"/>
<object id="1" x="0" y="0" width="16" height="16"/>
</objectgroup>
</tile>
<tile id="123">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="1" width="16" height="15"/>
<object id="1" x="0" y="0" width="16" height="16"/>
</objectgroup>
</tile>
<tile id="124">
@@ -5488,6 +5488,16 @@
<object id="1" x="0" y="0" width="16" height="16"/>
</objectgroup>
</tile>
<tile id="3232">
<objectgroup draworder="index" id="2">
<object id="1" x="1" y="2" width="15" height="14"/>
</objectgroup>
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<objectgroup draworder="index" id="2">
<object id="1" x="0" y="2" width="15" height="14"/>
</objectgroup>
</tile>
<tile id="3256">
<objectgroup draworder="index" id="2">
<object id="1" x="12" y="0" width="4" height="8"/>
@@ -5763,6 +5773,16 @@
<object id="1" x="0" y="0" width="16" height="16"/>
</objectgroup>
</tile>
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<objectgroup draworder="index" id="2">
<object id="1" x="1" y="0" width="15" height="14"/>
</objectgroup>
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<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="15" height="14"/>
</objectgroup>
</tile>
<tile id="3392">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="16" height="16"/>
@@ -9036,6 +9056,26 @@
<object id="1" x="0" y="0" width="7" height="16"/>
</objectgroup>
</tile>
<tile id="5068">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="3" width="16" height="12"/>
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<objectgroup draworder="index" id="2">
<object id="1" x="3" y="4" width="13" height="12"/>
@@ -9262,6 +9302,26 @@
<object id="1" x="0" y="0" width="15" height="15"/>
</objectgroup>
</tile>
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<objectgroup draworder="index" id="2">
<object id="1" x="0" y="1" width="16" height="14"/>
</objectgroup>
</tile>
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<objectgroup draworder="index" id="2">
<object id="1" x="0" y="1" width="16" height="14"/>
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@@ -124,3 +124,4 @@ Shadows over Innistrad Remastered, 3/6/SIR, SIR
March of the Machine, 3/6/MOM, MOM
March of the Machine Jumpstart, -/2/MOM, Meta-Choose(S(MOM Brood 1)Brood 1;S(MOM Brood 2)Brood 2 ;S(MOM Overachiever 1)Overachiever 1;S(MOM Overachiever 2)Overachiever 2;S(MOM Expendable 1)Expendable 1;S(MOM Expendable 2)Expendable 2;S(MOM Reinforcement 1)Reinforcement 1;S(MOM Reinforcement 2)Reinforcement 2;S(MOM Buff 1)Buff 1;S(MOM Buff 2)Buff 2)Themes
The Lord of the Rings: Tales of Middle-earth, 3/6/LTR, LTR
The Lord of the Rings: Tales of Middle-earth Jumpstart, -/2/LTR, Meta-Choose(S(LTR Courageous 1)Courageous 1;S(LTR Courageous 2)Courageous 2;S(LTR Tricksy 1)Tricksy 1;S(LTR Tricksy 2)Tricksy 2;S(LTR Mordor 1)Mordor 1;S(LTR Mordor 2)Mordor 1;S(LTR Marauders 1)Marauders 1;S(LTR Marauders 2)Marauders 1;S(LTR Journey 1)Journey 1;S(LTR Journey 2)Journey 2)Themes