mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-11 16:26:22 +00:00
Merge pull request #3619 from jjayers99/master
Adventure updates / bugfixes
This commit is contained in:
@@ -144,7 +144,13 @@ public class RewardData implements Serializable {
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case "Union":
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HashSet<PaperCard> pool = new HashSet<>();
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for (RewardData r : cardUnion) {
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pool.addAll(CardUtil.getPredicateResult(allCards, r));
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if( r.cardName != null && !r.cardName.isEmpty() ) {
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PaperCard pc = StaticData.instance().getCommonCards().getCard(r.cardName);
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if (pc != null)
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pool.add(pc);
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} else {
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pool.addAll(CardUtil.getPredicateResult(allCards, r));
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}
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}
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ArrayList<PaperCard> finalPool = new ArrayList(pool);
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@@ -8,6 +8,8 @@ import com.google.common.collect.Lists;
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import forge.Forge;
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import forge.adventure.data.*;
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import forge.adventure.pointofintrest.PointOfInterestChanges;
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import forge.adventure.scene.AdventureDeckEditor;
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import forge.adventure.scene.DeckEditScene;
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import forge.adventure.util.*;
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import forge.adventure.world.WorldSave;
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import forge.card.ColorSet;
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@@ -588,6 +590,9 @@ public class AdventurePlayer implements Serializable, SaveFileContent {
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newCards.add(reward.getCard());
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if (reward.isNoSell()) {
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noSellCards.add(reward.getCard());
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AdventureDeckEditor editor = ((AdventureDeckEditor) DeckEditScene.getInstance().getScreen());
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if (editor != null)
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editor.refresh();
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}
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break;
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case Gold:
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@@ -332,6 +332,14 @@ public class UIScene extends Scene {
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public boolean keyPressed(int keycode) {
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Selectable selection = getSelected();
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if (KeyBinding.Use.isPressed(keycode)) {
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if (selection != null) {
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selection.onPressDown(this);
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return true;
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}
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}
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ui.pressDown(keycode);
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if (stage.getKeyboardFocus() instanceof SelectBox) {
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SelectBox box = (SelectBox) stage.getKeyboardFocus();
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@@ -343,10 +351,11 @@ public class UIScene extends Scene {
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return false;
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}
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}
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if (KeyBinding.Use.isPressed(keycode)) {
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if (selection != null)
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selection.onPressDown(this);
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if (KeyBinding.Back.isPressed(keycode) && selection != null) {
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selection.onDeSelect();
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stage.setKeyboardFocus(null);
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}
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if (KeyBinding.ScrollUp.isPressed(keycode)) {
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Actor focus = stage.getScrollFocus();
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@@ -402,8 +402,6 @@ public abstract class GameStage extends Stage {
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Vector2 adjDirY = direction.cpy();
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boolean foundX = false;
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boolean foundY = false;
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if(isColliding(boundingRect))//if player is already colliding (after flying or teleport) allow to move off collision
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return direction;
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while (true) {
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if (!isColliding(new Rectangle(boundingRect.x + adjDirX.x, boundingRect.y + adjDirX.y, boundingRect.width, boundingRect.height))) {
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@@ -123,7 +123,7 @@ public class MapStage extends GameStage {
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public PointOfInterestChanges getChanges() {
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return changes;
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}
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private boolean matchJustEnded = false;
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private boolean freezeAllEnemyBehaviors = false;
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protected MapStage() {
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dialog = Controls.newDialog("");
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@@ -866,7 +866,7 @@ public class MapStage extends GameStage {
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@Override
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public void setWinner(boolean playerWins) {
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isLoadingMatch = false;
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matchJustEnded = true;
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freezeAllEnemyBehaviors = true;
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if (playerWins) {
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currentMob.clearCollisionHeight();
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Current.player().win();
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@@ -1034,12 +1034,14 @@ public class MapStage extends GameStage {
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return;
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Iterator<EnemySprite> it = enemies.iterator();
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if (matchJustEnded){
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if (!positions.contains(player.pos()))
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matchJustEnded = false;
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if (freezeAllEnemyBehaviors) {
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if (!positions.contains(player.pos())) {
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freezeAllEnemyBehaviors = false;
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}
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else return;
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}
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if (!matchJustEnded) {
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if (!freezeAllEnemyBehaviors) {
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while (it.hasNext()) {
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EnemySprite mob = it.next();
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if (mob.inactive){
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@@ -1101,6 +1103,7 @@ public class MapStage extends GameStage {
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}
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break;
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} else if (actor instanceof RewardSprite) {
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freezeAllEnemyBehaviors = true;
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Gdx.input.vibrate(50);
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if (Controllers.getCurrent() != null && Controllers.getCurrent().canVibrate())
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Controllers.getCurrent().startVibration(100, 1);
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@@ -1171,6 +1174,7 @@ public class MapStage extends GameStage {
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for (int i = 0; i < dialog.getButtonTable().getCells().size; i++) {
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dialogButtonMap.add((TextraButton) dialog.getButtonTable().getCells().get(i).getActor());
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}
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freezeAllEnemyBehaviors = true;
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dialog.show(dialogStage, Actions.show());
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dialog.setPosition((dialogStage.getWidth() - dialog.getWidth()) / 2, (dialogStage.getHeight() - dialog.getHeight()) / 2);
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dialogOnlyInput = true;
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@@ -230,6 +230,13 @@ public class WorldStage extends GameStage implements SaveFileContent {
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return WorldSave.getCurrentSave().getWorld().collidingTile(boundingRect);
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}
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@Override
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public Vector2 adjustMovement(Vector2 direction, Rectangle boundingRect) {
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if (isColliding(boundingRect)) //if player is already colliding (after flying or teleport) allow to move off collision
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return direction;
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return super.adjustMovement(direction, boundingRect);
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}
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public boolean spawn(String enemy) {
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return spawn(WorldData.getEnemy(enemy));
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}
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@@ -94,8 +94,8 @@ public abstract class FContainer extends FDisplayObject {
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@Override
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public void setSize(float width, float height) {
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if (getWidth() == width && getHeight() == height) { return; }
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//called with (0,0) when app minimized, if set then causes errors with layouts loaded before restoring focus
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if ((getWidth() == width && getHeight() == height) || width == 0f || height == 0f) { return; }
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super.setSize(width, height);
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doLayout(width, height);
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}
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@@ -0,0 +1,61 @@
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/// <reference types="@mapeditor/tiled-api" />
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/*
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* rename-waypoints-by-ID.js
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* Created by TabletopGeneral for Forge Adventure Mode
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*
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* This extension adds a 'Rename waypoints by ID' (Ctrl+Shift+R) action to the Map
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* menu, useful to visually identify points for mob navigation
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* Based on https://github.com/justdaft/tiled-scripts/blob/main/rename-object-by-type.js
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*
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*/
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/* global tiled */
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function doRenameWaypoints(thing) {
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let count = 0;
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for (let i = thing.layerCount - 1; i >= 0; i--) {
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const layer = thing.layerAt(i);
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if (layer.isGroupLayer) {
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const obj = doRenameWaypoints(layer, "waypoint");
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if (obj) {
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count = count + obj;
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}
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} else if (layer.isObjectLayer) {
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for (const obj of layer.objects) {
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if (obj.name == "waypoint") {
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obj.name = obj.id;
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count++;
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}
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}
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}
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}
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return count;
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}
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let renameWaypoints = tiled.registerAction("renameWaypoints", function(/* action */) {
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const map = tiled.activeAsset;
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if (!map.isTileMap) {
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tiled.alert("Not a tile map!");
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return;
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}
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const count = doRenameWaypoints(map);
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tiled.alert("Renamed " + count + " waypoints");
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});
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renameWaypoints.text = "Rename waypoints by ID";
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renameWaypoints.shortcut = "Ctrl+Shift+R";
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tiled.extendMenu("Map", [
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{ separator: true },
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{ action: "renameWaypoints" },
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]);
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@@ -57,7 +57,7 @@
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</object>
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<object id="55" template="../../obj/enemy.tx" x="390.398" y="96.5401">
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<properties>
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<property name="effect" value="{ "startBattleWithCard": [ "Bedlam" }"/>
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<property name="effect" value="{ "startBattleWithCard": [ "Bedlam" ] }"/>
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<property name="enemy" value="Bandit Leader"/>
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<property name="pursueRange" type="int" value="30"/>
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<property name="threatRange" type="int" value="50"/>
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@@ -51,7 +51,7 @@
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<object id="66" template="../../obj/waypoint.tx" x="318" y="230.667"/>
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<object id="67" template="../../obj/enemy.tx" x="161" y="78.6667">
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<properties>
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<property name="effect" value="{ "startBattleWithCard": [ "Bedlam" }"/>
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<property name="effect" value="{ "startBattleWithCard": [ "Bedlam" ] }"/>
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<property name="enemy" value="Bandit Leader"/>
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<property name="threatRange" type="int" value="30"/>
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</properties>
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@@ -10,7 +10,9 @@
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<property name="spawn.Easy" type="bool" value="true"/>
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<property name="spawn.Hard" type="bool" value="true"/>
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<property name="spawn.Normal" type="bool" value="true"/>
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<property name="speedModifier" type="float" value="0"/>
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<property name="threatRange" type="int" value="0"/>
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<property name="waypoints" value=""/>
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</properties>
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</object>
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</template>
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@@ -5,6 +5,7 @@
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<properties>
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<property name="direction" value="down"/>
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<property name="teleport" value=""/>
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<property name="teleportObjectId" value=""/>
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</properties>
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</object>
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</template>
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@@ -5,6 +5,7 @@
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<properties>
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<property name="direction" value="left"/>
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<property name="teleport" value=""/>
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<property name="teleportObjectId" value=""/>
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</properties>
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</object>
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</template>
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@@ -5,6 +5,7 @@
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<properties>
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<property name="direction" value="right"/>
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<property name="teleport" value=""/>
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<property name="teleportObjectId" value=""/>
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</properties>
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</object>
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</template>
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@@ -5,6 +5,7 @@
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<properties>
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<property name="direction" value="up"/>
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<property name="teleport" value=""/>
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<property name="teleportObjectId" value=""/>
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</properties>
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</object>
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</template>
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@@ -0,0 +1,139 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<tileset version="1.10" tiledversion="1.10.1" name="dungeon-nocollide" tilewidth="16" tileheight="16" tilecount="4480" columns="64">
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<image source="dungeon.png" width="1024" height="1120"/>
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<wangsets>
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<wangset name="Minecart Tracks" type="edge" tile="340">
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<wangcolor name="" color="#ff0000" tile="340" probability="1"/>
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<wangcolor name="" color="#00ff00" tile="345" probability="1"/>
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<wangcolor name="" color="#0000ff" tile="-1" probability="1"/>
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<wangtile tileid="275" wangid="1,0,1,0,1,0,0,0"/>
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||||
<wangtile tileid="276" wangid="0,0,0,0,1,0,0,0"/>
|
||||
<wangtile tileid="277" wangid="1,0,0,0,1,0,1,0"/>
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||||
<wangtile tileid="280" wangid="2,0,2,0,2,0,0,0"/>
|
||||
<wangtile tileid="281" wangid="0,0,0,0,2,0,0,0"/>
|
||||
<wangtile tileid="282" wangid="2,0,0,0,2,0,2,0"/>
|
||||
<wangtile tileid="338" wangid="0,0,1,0,1,0,0,0"/>
|
||||
<wangtile tileid="339" wangid="0,0,1,0,1,0,0,0"/>
|
||||
<wangtile tileid="340" wangid="0,0,1,0,0,0,1,0"/>
|
||||
<wangtile tileid="341" wangid="0,0,0,0,1,0,1,0"/>
|
||||
<wangtile tileid="342" wangid="0,0,1,0,1,0,1,0"/>
|
||||
<wangtile tileid="343" wangid="0,0,2,0,2,0,2,0"/>
|
||||
<wangtile tileid="344" wangid="0,0,2,0,2,0,0,0"/>
|
||||
<wangtile tileid="345" wangid="0,0,2,0,0,0,2,0"/>
|
||||
<wangtile tileid="346" wangid="0,0,0,0,2,0,2,0"/>
|
||||
<wangtile tileid="347" wangid="0,0,2,0,2,0,2,0"/>
|
||||
<wangtile tileid="402" wangid="0,0,1,0,0,0,0,0"/>
|
||||
<wangtile tileid="403" wangid="1,0,0,0,1,0,0,0"/>
|
||||
<wangtile tileid="404" wangid="1,0,1,0,1,0,1,0"/>
|
||||
<wangtile tileid="405" wangid="1,0,0,0,1,0,0,0"/>
|
||||
<wangtile tileid="406" wangid="0,0,0,0,0,0,1,0"/>
|
||||
<wangtile tileid="407" wangid="0,0,2,0,0,0,0,0"/>
|
||||
<wangtile tileid="408" wangid="2,0,0,0,2,0,0,0"/>
|
||||
<wangtile tileid="409" wangid="2,0,2,0,2,0,2,0"/>
|
||||
<wangtile tileid="410" wangid="2,0,0,0,2,0,0,0"/>
|
||||
<wangtile tileid="411" wangid="0,0,0,0,0,0,2,0"/>
|
||||
<wangtile tileid="466" wangid="1,0,1,0,0,0,1,0"/>
|
||||
<wangtile tileid="467" wangid="1,0,1,0,0,0,0,0"/>
|
||||
<wangtile tileid="468" wangid="0,0,1,0,0,0,1,0"/>
|
||||
<wangtile tileid="469" wangid="1,0,0,0,0,0,1,0"/>
|
||||
<wangtile tileid="470" wangid="1,0,1,0,0,0,1,0"/>
|
||||
<wangtile tileid="471" wangid="2,0,2,0,0,0,2,0"/>
|
||||
<wangtile tileid="472" wangid="2,0,2,0,0,0,0,0"/>
|
||||
<wangtile tileid="473" wangid="0,0,2,0,0,0,2,0"/>
|
||||
<wangtile tileid="474" wangid="2,0,0,0,0,0,2,0"/>
|
||||
<wangtile tileid="475" wangid="2,0,2,0,0,0,2,0"/>
|
||||
<wangtile tileid="531" wangid="1,0,1,0,0,0,1,0"/>
|
||||
<wangtile tileid="532" wangid="1,0,0,0,0,0,0,0"/>
|
||||
<wangtile tileid="533" wangid="1,0,0,0,1,0,1,0"/>
|
||||
<wangtile tileid="536" wangid="2,0,2,0,0,0,2,0"/>
|
||||
<wangtile tileid="537" wangid="2,0,0,0,0,0,0,0"/>
|
||||
<wangtile tileid="538" wangid="2,0,0,0,0,0,2,0"/>
|
||||
</wangset>
|
||||
<wangset name="Unnamed Set" type="mixed" tile="-1">
|
||||
<wangcolor name="tracks" color="#ff0000" tile="-1" probability="1"/>
|
||||
<wangcolor name="edges" color="#00ff00" tile="-1" probability="1"/>
|
||||
<wangtile tileid="274" wangid="2,2,2,2,2,2,2,2"/>
|
||||
<wangtile tileid="275" wangid="2,1,1,1,1,1,2,2"/>
|
||||
<wangtile tileid="276" wangid="2,2,2,1,1,1,2,2"/>
|
||||
<wangtile tileid="277" wangid="1,1,2,1,1,1,1,1"/>
|
||||
<wangtile tileid="338" wangid="2,1,1,1,1,1,1,1"/>
|
||||
<wangtile tileid="339" wangid="2,1,1,1,1,1,2,2"/>
|
||||
<wangtile tileid="340" wangid="2,1,1,1,2,1,1,1"/>
|
||||
<wangtile tileid="341" wangid="2,2,2,2,1,1,1,2"/>
|
||||
<wangtile tileid="342" wangid="2,1,1,1,1,1,1,1"/>
|
||||
<wangtile tileid="402" wangid="2,1,1,1,2,2,2,2"/>
|
||||
<wangtile tileid="403" wangid="1,1,2,1,1,1,2,1"/>
|
||||
<wangtile tileid="404" wangid="1,1,1,1,1,1,1,1"/>
|
||||
<wangtile tileid="405" wangid="1,1,2,1,1,1,2,1"/>
|
||||
<wangtile tileid="406" wangid="2,2,2,2,2,1,1,1"/>
|
||||
<wangtile tileid="466" wangid="1,1,1,1,2,1,1,1"/>
|
||||
<wangtile tileid="467" wangid="1,1,1,1,2,2,2,1"/>
|
||||
<wangtile tileid="468" wangid="2,1,1,1,2,1,1,1"/>
|
||||
<wangtile tileid="469" wangid="1,1,2,2,2,1,1,1"/>
|
||||
<wangtile tileid="470" wangid="1,1,1,1,2,1,1,1"/>
|
||||
<wangtile tileid="531" wangid="1,1,1,1,1,1,2,1"/>
|
||||
<wangtile tileid="532" wangid="1,1,2,2,2,2,2,1"/>
|
||||
<wangtile tileid="533" wangid="1,1,2,1,1,1,1,1"/>
|
||||
</wangset>
|
||||
<wangset name="Unnamed Set" type="mixed" tile="-1">
|
||||
<wangcolor name="Track" color="#ff0000" tile="-1" probability="1"/>
|
||||
<wangcolor name="No track" color="#00ff00" tile="-1" probability="1"/>
|
||||
<wangtile tileid="277" wangid="1,1,2,1,1,1,1,1"/>
|
||||
<wangtile tileid="338" wangid="2,1,1,1,1,1,1,1"/>
|
||||
<wangtile tileid="341" wangid="1,2,1,1,1,1,1,1"/>
|
||||
<wangtile tileid="404" wangid="1,1,1,1,1,1,1,1"/>
|
||||
<wangtile tileid="466" wangid="1,1,1,1,2,1,1,1"/>
|
||||
<wangtile tileid="469" wangid="1,1,1,2,1,1,1,1"/>
|
||||
</wangset>
|
||||
<wangset name="Unnamed Set" type="mixed" tile="-1">
|
||||
<wangcolor name="Connected track" color="#ff0000" tile="-1" probability="1"/>
|
||||
<wangcolor name="Connected corners" color="#00ff00" tile="-1" probability="1"/>
|
||||
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@@ -10496,6 +10773,71 @@
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@@ -10523,6 +10865,26 @@
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@@ -10553,6 +10915,46 @@
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@@ -10741,6 +11213,16 @@
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@@ -11021,6 +11573,152 @@
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@@ -2977,6 +3007,46 @@
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@@ -3129,6 +3199,198 @@
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Binary file not shown.
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@@ -0,0 +1,68 @@
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pirate3.png
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size: 64,96
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format: RGBA8888
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filter: Nearest,Nearest
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repeat: none
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Avatar
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xy: 0, 0
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size: 16, 16
|
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Idle
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xy: 0, 16
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size: 16, 16
|
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Idle
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xy: 16, 16
|
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size: 16, 16
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Idle
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xy: 32, 16
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size: 16, 16
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Idle
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xy: 48, 16
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size: 16, 16
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Walk
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xy: 0, 32
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size: 16, 16
|
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Walk
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xy: 16, 32
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size: 16, 16
|
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Walk
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xy: 32, 32
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size: 16, 16
|
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Walk
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xy: 48, 32
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size: 16, 16
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xy: 0, 48
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size: 16, 16
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Attack
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Attack
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xy: 32, 48
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size: 16, 16
|
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Attack
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xy: 48, 48
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size: 16, 16
|
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Hit
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xy: 0, 64
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size: 16, 16
|
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Hit
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xy: 16, 64
|
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size: 16, 16
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Hit
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xy: 32, 64
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size: 16, 16
|
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Hit
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xy: 48, 64
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size: 16, 16
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Death
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xy: 0, 80
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size: 16, 16
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Death
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xy: 16, 80
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Death
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xy: 32, 80
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size: 16, 16
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Death
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xy: 48, 80
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size: 16, 16
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Binary file not shown.
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After Width: | Height: | Size: 16 KiB |
@@ -124,3 +124,4 @@ Shadows over Innistrad Remastered, 3/6/SIR, SIR
|
||||
March of the Machine, 3/6/MOM, MOM
|
||||
March of the Machine Jumpstart, -/2/MOM, Meta-Choose(S(MOM Brood 1)Brood 1;S(MOM Brood 2)Brood 2 ;S(MOM Overachiever 1)Overachiever 1;S(MOM Overachiever 2)Overachiever 2;S(MOM Expendable 1)Expendable 1;S(MOM Expendable 2)Expendable 2;S(MOM Reinforcement 1)Reinforcement 1;S(MOM Reinforcement 2)Reinforcement 2;S(MOM Buff 1)Buff 1;S(MOM Buff 2)Buff 2)Themes
|
||||
The Lord of the Rings: Tales of Middle-earth, 3/6/LTR, LTR
|
||||
The Lord of the Rings: Tales of Middle-earth Jumpstart, -/2/LTR, Meta-Choose(S(LTR Courageous 1)Courageous 1;S(LTR Courageous 2)Courageous 2;S(LTR Tricksy 1)Tricksy 1;S(LTR Tricksy 2)Tricksy 2;S(LTR Mordor 1)Mordor 1;S(LTR Mordor 2)Mordor 1;S(LTR Marauders 1)Marauders 1;S(LTR Marauders 2)Marauders 1;S(LTR Journey 1)Journey 1;S(LTR Journey 2)Journey 2)Themes
|
||||
Reference in New Issue
Block a user