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Merge pull request #5970 from misha-colbourne/hud-visibility-fix
Fixed missing elements from HUD in towns/dungeons/etc
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@@ -690,9 +690,11 @@ public class GameHUD extends Stage {
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setVisibility(openMapActor, visible);
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setVisibility(openMapActor, visible);
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setVisibility(miniMapPlayer, visible);
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setVisibility(miniMapPlayer, visible);
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setVisibility(gamehud, visible);
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setVisibility(gamehud, visible);
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setVisibility(lifePoints, visible);
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setVisibility(shards, visible);
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setAlpha(lifePoints, visible);
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setVisibility(money, visible);
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setAlpha(shards, visible);
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setAlpha(money, visible);
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setVisibility(blank, visible);
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setVisibility(blank, visible);
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setDisabled(exitToWorldMapActor, !MapStage.getInstance().isInMap(), "[%120][+ExitToWorldMap]", "\uFF0F");
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setDisabled(exitToWorldMapActor, !MapStage.getInstance().isInMap(), "[%120][+ExitToWorldMap]", "\uFF0F");
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setDisabled(bookmarkActor, !MapStage.getInstance().isInMap(), "[%120][+Bookmark]", "\uFF0F");
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setDisabled(bookmarkActor, !MapStage.getInstance().isInMap(), "[%120][+Bookmark]", "\uFF0F");
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