Merge pull request #5970 from misha-colbourne/hud-visibility-fix

Fixed missing elements from HUD in towns/dungeons/etc
This commit is contained in:
kevlahnota
2024-08-26 09:11:43 +08:00
committed by GitHub

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@@ -690,9 +690,11 @@ public class GameHUD extends Stage {
setVisibility(openMapActor, visible);
setVisibility(miniMapPlayer, visible);
setVisibility(gamehud, visible);
setVisibility(lifePoints, visible);
setVisibility(shards, visible);
setVisibility(money, visible);
setAlpha(lifePoints, visible);
setAlpha(shards, visible);
setAlpha(money, visible);
setVisibility(blank, visible);
setDisabled(exitToWorldMapActor, !MapStage.getInstance().isInMap(), "[%120][+ExitToWorldMap]", "\uFF0F");
setDisabled(bookmarkActor, !MapStage.getInstance().isInMap(), "[%120][+Bookmark]", "\uFF0F");