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GameAction: LKI is only needed when something is moved from the battlefield.
otherwise it does messup with Blink Effects like Eldrazi Displacer.
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@@ -140,8 +140,9 @@ public class GameAction {
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return c;
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return c;
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}
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}
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if (zoneFrom != null && zoneTo != null && !zoneFrom.is(ZoneType.Stack) && !zoneTo.is(ZoneType.Stack)
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// LKI is only needed when something is moved from the battlefield.
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&& !zoneFrom.is(ZoneType.Flashback) && !zoneTo.is(ZoneType.Flashback)) {
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// also it does messup with Blink Effects like Eldrazi Displacer
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if (fromBattlefield && zoneTo != null && !zoneTo.is(ZoneType.Stack) && !zoneTo.is(ZoneType.Flashback)) {
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game.addChangeZoneLKIInfo(c);
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game.addChangeZoneLKIInfo(c);
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}
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}
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