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- Added Natural Emergence
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.gitattributes
vendored
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.gitattributes
vendored
@@ -5470,6 +5470,7 @@ res/cardsfolder/n/nath_of_the_gilt_leaf.txt svneol=native#text/plain
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res/cardsfolder/n/naths_buffoon.txt svneol=native#text/plain
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res/cardsfolder/n/naths_elite.txt svneol=native#text/plain
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res/cardsfolder/n/natural_affinity.txt svneol=native#text/plain
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res/cardsfolder/n/natural_emergence.txt -text svneol=unset#text/plain
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res/cardsfolder/n/natural_order.txt svneol=native#text/plain
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res/cardsfolder/n/natural_selection.txt svneol=native#text/plain
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res/cardsfolder/n/natural_spring.txt svneol=native#text/plain
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res/cardsfolder/n/natural_emergence.txt
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res/cardsfolder/n/natural_emergence.txt
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@@ -0,0 +1,11 @@
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Name:Natural Emergence
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ManaCost:2 R G
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Types:Enchantment
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Text:no text
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigBounce | TriggerDescription$ When CARDNAME enters the battlefield, return a red or green enchantment you control to its owner's hand.
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SVar:TrigBounce:AB$ ChangeZone | Cost$ 0 | Origin$ Battlefield | Destination$ Hand | Hidden$ True | ChangeType$ Enchantment.YouCtrl+Red,Enchantment+YouCtrl+Green | ChangeNum$ 1 | Mandatory$ True
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S:Mode$ Continuous | Affected$ Land.YouCtrl | SetPower$ 2 | SetToughness$ 2 | AddType$ Creature | AddKeyword$ First strike | Description$ Lands you control are 2/2 creatures with first strike. They're still lands.
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SVar:RemAIDeck:True
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SVar:Rarity:Rare
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SVar:Picture:http://www.wizards.com/global/images/magic/general/natural_emergence.jpg
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End
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