- Added Natural Emergence

This commit is contained in:
jeffwadsworth
2011-11-09 21:27:06 +00:00
parent e530e245b8
commit be2d6528f2
2 changed files with 12 additions and 0 deletions

1
.gitattributes vendored
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@@ -5470,6 +5470,7 @@ res/cardsfolder/n/nath_of_the_gilt_leaf.txt svneol=native#text/plain
res/cardsfolder/n/naths_buffoon.txt svneol=native#text/plain
res/cardsfolder/n/naths_elite.txt svneol=native#text/plain
res/cardsfolder/n/natural_affinity.txt svneol=native#text/plain
res/cardsfolder/n/natural_emergence.txt -text svneol=unset#text/plain
res/cardsfolder/n/natural_order.txt svneol=native#text/plain
res/cardsfolder/n/natural_selection.txt svneol=native#text/plain
res/cardsfolder/n/natural_spring.txt svneol=native#text/plain

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@@ -0,0 +1,11 @@
Name:Natural Emergence
ManaCost:2 R G
Types:Enchantment
Text:no text
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigBounce | TriggerDescription$ When CARDNAME enters the battlefield, return a red or green enchantment you control to its owner's hand.
SVar:TrigBounce:AB$ ChangeZone | Cost$ 0 | Origin$ Battlefield | Destination$ Hand | Hidden$ True | ChangeType$ Enchantment.YouCtrl+Red,Enchantment+YouCtrl+Green | ChangeNum$ 1 | Mandatory$ True
S:Mode$ Continuous | Affected$ Land.YouCtrl | SetPower$ 2 | SetToughness$ 2 | AddType$ Creature | AddKeyword$ First strike | Description$ Lands you control are 2/2 creatures with first strike. They're still lands.
SVar:RemAIDeck:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/natural_emergence.jpg
End