- Some cleanup in SpecialCardAi.

This commit is contained in:
Agetian
2017-01-21 18:17:39 +00:00
parent 80097c5221
commit bdf1660e1d

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@@ -222,6 +222,7 @@ public class SpecialCardAi {
return true; return true;
} }
} }
// Living Death (and possibly other similar cards using AILogic LivingDeath) // Living Death (and possibly other similar cards using AILogic LivingDeath)
public static class LivingDeath { public static class LivingDeath {
public static boolean consider(Player ai, SpellAbility sa) { public static boolean consider(Player ai, SpellAbility sa) {
@@ -242,8 +243,8 @@ public class SpecialCardAi {
aiGraveyardPower += ComputerUtilCard.evaluateCreature(c); aiGraveyardPower += ComputerUtilCard.evaluateCreature(c);
} }
int oppBattlefieldPower = 0, oppGraveyardPower = 0; //TODO: not used yet (see below) int oppBattlefieldPower = 0, oppGraveyardPower = 0;
List<Player> opponents = ai.getOpponents(); // TODO: not used yet (see below) List<Player> opponents = ai.getOpponents();
for (Player p : opponents) { for (Player p : opponents) {
int playerPower = 0; int playerPower = 0;
int tempGraveyardPower = 0; int tempGraveyardPower = 0;