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Mobile: Finalize Settings tab translations
This commit is contained in:
@@ -42,17 +42,17 @@ public class SettingsPage extends TabPage<SettingsScreen> {
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lstSettings.setListItemRenderer(new SettingRenderer());
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lstSettings.addGroup("General Settings");
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lstSettings.addGroup("Gameplay Options");
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lstSettings.addGroup("Random Deck Generation");
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lstSettings.addGroup("Advanced Settings");
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lstSettings.addGroup("Graphic Options");
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lstSettings.addGroup("Card Overlays");
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lstSettings.addGroup("Vibration Options");
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lstSettings.addGroup("Sound Options");
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lstSettings.addGroup(localizer.getMessage("lblGeneralSettings"));
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lstSettings.addGroup(localizer.getMessage("lblGameplayOptions"));
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lstSettings.addGroup(localizer.getMessage("RandomDeckGeneration"));
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lstSettings.addGroup(localizer.getMessage("AdvancedSettings"));
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lstSettings.addGroup(localizer.getMessage("GraphicOptions"));
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lstSettings.addGroup(localizer.getMessage("lblCardOverlays"));
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lstSettings.addGroup(localizer.getMessage("lblVibrationOptions"));
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lstSettings.addGroup(localizer.getMessage("SoundOptions"));
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//General Settings
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lstSettings.addItem(new CustomSelectSetting(FPref.UI_LANGUAGE, "Language",
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lstSettings.addItem(new CustomSelectSetting(FPref.UI_LANGUAGE, localizer.getMessage("cbpSelectLanguage"),
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localizer.getMessage("nlSelectLanguage"),
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FLanguage.getAllLanguages()) {
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@Override
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@@ -60,8 +60,8 @@ public class SettingsPage extends TabPage<SettingsScreen> {
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FLanguage.changeLanguage(newValue);
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}
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}, 0);
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lstSettings.addItem(new CustomSelectSetting(FPref.UI_SKIN, "Theme",
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"Sets the theme that determines how display components are skinned.",
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lstSettings.addItem(new CustomSelectSetting(FPref.UI_SKIN, localizer.getMessage("lblTheme"),
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localizer.getMessage("nlTheme"),
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FSkin.getAllSkins()) {
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@Override
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public void valueChanged(String newValue) {
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@@ -69,15 +69,15 @@ public class SettingsPage extends TabPage<SettingsScreen> {
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}
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}, 0);
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lstSettings.addItem(new BooleanSetting(FPref.UI_LANDSCAPE_MODE,
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"Landscape Mode",
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"Use landscape (horizontal) orientation for app instead of portrait (vertical).") {
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localizer.getMessage("lblLandscapeMode"),
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localizer.getMessage("nlLandscapeMode")) {
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@Override
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public void select() {
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super.select();
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boolean landscapeMode = FModel.getPreferences().getPrefBoolean(FPref.UI_LANDSCAPE_MODE);
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Forge.getDeviceAdapter().setLandscapeMode(landscapeMode); //ensure device able to save off ini file so landscape change takes effect
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if (Forge.isLandscapeMode() != landscapeMode) {
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FOptionPane.showConfirmDialog("You must restart Forge for this change to take effect.", "Restart Forge", "Restart", "Later", new Callback<Boolean>() {
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FOptionPane.showConfirmDialog(localizer.getMessage("lblRestartForgeDescription"), localizer.getMessage("lblRestartForge"), "Restart", localizer.getMessage("lblLater"), new Callback<Boolean>() {
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@Override
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public void run(Boolean result) {
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if (result) {
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@@ -89,12 +89,12 @@ public class SettingsPage extends TabPage<SettingsScreen> {
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}
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}, 0);
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lstSettings.addItem(new BooleanSetting(FPref.UI_ANDROID_MINIMIZE_ON_SCRLOCK,
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"Minimize on Screen Lock",
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"Minimize Forge when screen is locked (enable if you experience graphic glitches after locking your screen)."),
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localizer.getMessage("lblMinimizeScreenLock"),
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localizer.getMessage("nlMinimizeScreenLock")),
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0);
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lstSettings.addItem(new BooleanSetting(FPref.USE_SENTRY,
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"Automatic Bug Reports",
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"Automatically send bug reports to the developers, without prompting."),
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localizer.getMessage("lblAutomaticBugReports"),
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localizer.getMessage("nlAutomaticBugReports")),
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0);
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//Gameplay Options
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@@ -121,8 +121,8 @@ public class SettingsPage extends TabPage<SettingsScreen> {
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localizer.getMessage("nlAnteMatchRarity")),
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1);
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lstSettings.addItem(new BooleanSetting(FPref.MATCH_HOT_SEAT_MODE,
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"Hot Seat Mode",
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"When starting a game with 2 human players, use single prompt to control both players."),
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localizer.getMessage("lblHotSeatMode"),
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localizer.getMessage("nlHotSeatMode")),
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1);
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lstSettings.addItem(new BooleanSetting(FPref.UI_ENABLE_AI_CHEATS,
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localizer.getMessage("cbEnableAICheats"),
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@@ -173,8 +173,8 @@ public class SettingsPage extends TabPage<SettingsScreen> {
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localizer.getMessage("nlPreselectPrevAbOrder")),
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1);
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lstSettings.addItem(new CustomSelectSetting(FPref.UI_ALLOW_ORDER_GRAVEYARD_WHEN_NEEDED,
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"Order Graveyard",
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"Determines when to allow to order cards going to graveyard (never/always/only with relevant cards).",
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localizer.getMessage("lblOrderGraveyard"),
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localizer.getMessage("nlOrderGraveyard"),
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new String[]{
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ForgeConstants.GRAVEYARD_ORDERING_NEVER, ForgeConstants.GRAVEYARD_ORDERING_OWN_CARDS,
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ForgeConstants.GRAVEYARD_ORDERING_ALWAYS}),
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@@ -250,8 +250,8 @@ public class SettingsPage extends TabPage<SettingsScreen> {
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localizer.getMessage("nlRandomArtInPools")),
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4);
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lstSettings.addItem(new BooleanSetting(FPref.UI_COMPACT_TABS,
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"Compact Tabs",
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"Show smaller tabs on the top of tab page screens (such as this screen).") {
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localizer.getMessage("lblCompactTabs"),
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localizer.getMessage("nlCompactTabs")) {
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@Override
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public void select() {
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super.select();
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@@ -261,20 +261,20 @@ public class SettingsPage extends TabPage<SettingsScreen> {
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}
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}, 4);
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lstSettings.addItem(new BooleanSetting(FPref.UI_COMPACT_LIST_ITEMS,
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"Compact List Items",
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"Show only a single line of text for cards and decks on all list views by default."),
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localizer.getMessage("lblCompactListItems"),
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localizer.getMessage("nlCompactListItems")),
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4);
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lstSettings.addItem(new BooleanSetting(FPref.UI_HIDE_REMINDER_TEXT,
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localizer.getMessage("cbHideReminderText"),
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localizer.getMessage("nlHideReminderText")),
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4);
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lstSettings.addItem(new BooleanSetting(FPref.UI_MATCH_IMAGE_VISIBLE,
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"Show Match Background",
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"Show match background image on battlefield, otherwise background texture shown instead."),
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localizer.getMessage("lblShowMatchBackground"),
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localizer.getMessage("nlShowMatchBackground")),
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4);
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lstSettings.addItem(new BooleanSetting(FPref.UI_LIBGDX_TEXTURE_FILTERING,
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"Battlefield Texture Filtering",
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"Filter card art on battlefield to make it less pixelated on large screens (restart required, may reduce performance)."),
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localizer.getMessage("lblBattlefieldTextureFiltering"),
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localizer.getMessage("nlBattlefieldTextureFiltering")),
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4);
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lstSettings.addItem(new CustomSelectSetting(FPref.UI_DISPLAY_CURRENT_COLORS,
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localizer.getMessage("cbpDisplayCurrentCardColors"),
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@@ -285,20 +285,20 @@ public class SettingsPage extends TabPage<SettingsScreen> {
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ForgeConstants.DISP_CURRENT_COLORS_ALWAYS}),
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4);
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lstSettings.addItem(new BooleanSetting(FPref.UI_ROTATE_SPLIT_CARDS,
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"Rotate Zoom Image of Split Cards",
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"Rotates the zoomed image of split cards."),
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localizer.getMessage("lblRotateZoomSplit"),
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localizer.getMessage("nlRotateZoomSplit")),
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4);
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lstSettings.addItem(new BooleanSetting(FPref.UI_ROTATE_PLANE_OR_PHENOMENON,
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"Rotate Zoom Image of Planes/Phenomena",
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"Rotates the zoomed image of Plane or Phenomenon cards."),
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localizer.getMessage("lblRotateZoomPlanesPhenomena"),
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localizer.getMessage("nlRotateZoomPlanesPhenomena")),
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4);
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lstSettings.addItem(new BooleanSetting(FPref.UI_DYNAMIC_PLANECHASE_BG,
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"Dynamic Background Planechase",
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"Use current plane images as background (Planes Card images must be on the cache/pics/planechase folder)."),
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localizer.getMessage("lblDynamicBackgroundPlanechase"),
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localizer.getMessage("nlDynamicBackgroundPlanechase")),
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4);
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lstSettings.addItem(new BooleanSetting(FPref.UI_DISABLE_IMAGES_EFFECT_CARDS,
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"Disable Card 'Effect' Images",
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"Disable the zoomed image for the 'Effect' cards."),
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localizer.getMessage("lblDisableCardEffect"),
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localizer.getMessage("nlDisableCardEffect")),
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4);
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lstSettings.addItem(new CustomSelectSetting(FPref.UI_CARD_COUNTER_DISPLAY_TYPE,
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@@ -311,34 +311,34 @@ public class SettingsPage extends TabPage<SettingsScreen> {
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//Card Overlays
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lstSettings.addItem(new BooleanSetting(FPref.UI_SHOW_CARD_OVERLAYS,
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"Show Card Overlays",
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"Show name, mana cost, p/t, and id overlays for cards, otherwise they're hidden."),
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localizer.getMessage("lblShowCardOverlays"),
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localizer.getMessage("nlShowCardOverlays")),
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5);
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lstSettings.addItem(new BooleanSetting(FPref.UI_OVERLAY_CARD_NAME,
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"Show Card Name Overlays",
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"Show name overlays for cards, otherwise they're hidden."),
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localizer.getMessage("lblShowCardNameOverlays"),
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localizer.getMessage("nlShowCardNameOverlays")),
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5);
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lstSettings.addItem(new BooleanSetting(FPref.UI_OVERLAY_CARD_MANA_COST,
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"Show Card Mana Cost Overlays",
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"Show mana cost overlays for cards, otherwise they're hidden."),
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localizer.getMessage("lblShowCardManaCostOverlays"),
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localizer.getMessage("nlShowCardManaCostOverlays")),
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5);
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lstSettings.addItem(new BooleanSetting(FPref.UI_OVERLAY_CARD_POWER,
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"Show Card P/T Overlays",
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"Show power/toughness/loyalty overlays for cards, otherwise they're hidden."),
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localizer.getMessage("lblShowCardPTOverlays"),
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localizer.getMessage("nlShowCardPTOverlays")),
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5);
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lstSettings.addItem(new BooleanSetting(FPref.UI_OVERLAY_CARD_ID,
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"Show Card ID Overlays",
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"Show id overlays for cards, otherwise they're hidden."),
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localizer.getMessage("lblShowCardIDOverlays"),
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localizer.getMessage("nlShowCardIDOverlays")),
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5);
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//Vibration Options
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lstSettings.addItem(new BooleanSetting(FPref.UI_VIBRATE_ON_LIFE_LOSS,
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"Vibrate When Losing Life",
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"Enable vibration when your player loses life or takes damage during a game."),
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localizer.getMessage("lblVibrateWhenLosingLife"),
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localizer.getMessage("nlVibrateWhenLosingLife")),
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6);
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lstSettings.addItem(new BooleanSetting(FPref.UI_VIBRATE_ON_LONG_PRESS,
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"Vibrate After Long Press",
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"Enable quick vibration to signify a long press, such as for card zooming."),
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localizer.getMessage("lblVibrateAfterLongPress"),
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localizer.getMessage("nlVibrateAfterLongPress")),
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6);
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//Sound Options
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@@ -888,3 +888,52 @@ lblNewGame=Neues Spiel
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lblLoadGame=Spiel laden
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lblPlayOnline=Online spielen
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lblSettings=Spieleinstellungen
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#SettingsPage.java
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lblAutomaticBugReports=Automatic Bug Reports
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lblBattlefieldTextureFiltering=Battlefield Texture Filtering
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lblCompactListItems=Compact List Items
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lblCompactTabs=Compact Tabs
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lblCardOverlays=Card Overlays
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lblDisableCardEffect=Disable Card 'Effect' Images
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lblDynamicBackgroundPlanechase=Dynamic Background Planechase
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lblGameplayOptions=Gameplay Options
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lblGeneralSettings=General Settings
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lblHotSeatMode=Hot Seat Mode
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lblLandscapeMode=Landscape Mode
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lblLater=Later
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lblMinimizeScreenLock=Minimize on Screen Lock
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lblOrderGraveyard=Order Graveyard
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lblRestartForge=Restart Forge
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lblRestartForgeDescription=You must restart Forge for this change to take effect.
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lblRotateZoomPlanesPhenomena=Rotate Zoom Image of Planes/Phenomena
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lblRotateZoomSplit=Rotate Zoom Image of Split Cards
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lblShowCardIDOverlays=Show Card ID Overlays
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lblShowCardManaCostOverlays=Show Card Mana Cost Overlays
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lblShowCardNameOverlays=Show Card Name Overlays
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lblShowCardOverlays=Show Card Overlays
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lblShowCardPTOverlays=Show Card P/T Overlays
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lblShowMatchBackground=Show Match Background
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lblVibrateAfterLongPress=Vibrate After Long Press
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lblVibrateWhenLosingLife=Vibrate When Losing Life
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lblVibrationOptions=Vibration Options
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nlAutomaticBugReports=Automatically send bug reports to the developers, without prompting.
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nlBattlefieldTextureFiltering=Filter card art on battlefield to make it less pixelated on large screens (restart required, may reduce performance).
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nlCompactListItems=Show only a single line of text for cards and decks on all list views by default.
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nlCompactTabs=Show smaller tabs on the top of tab page screens (such as this screen).
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nlDisableCardEffect=Disable the zoomed image for the 'Effect' cards.
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nlDynamicBackgroundPlanechase=Use current plane images as background (Planes Card images must be on the cache/pics/planechase folder).
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nlHotSeatMode=When starting a game with 2 human players, use single prompt to control both players.
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nlLandscapeMode=Use landscape (horizontal) orientation for app instead of portrait (vertical).
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nlMinimizeScreenLock=Minimize Forge when screen is locked (enable if you experience graphic glitches after locking your screen).
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nlOrderGraveyard=Determines when to allow to order cards going to graveyard (never/always/only with relevant cards).
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nlRotateZoomPlanesPhenomena=Rotates the zoomed image of Plane or Phenomenon cards.
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nlRotateZoomSplit=Rotates the zoomed image of split cards.
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nlShowCardIDOverlays=Show id overlays for cards, otherwise they're hidden.
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nlShowCardManaCostOverlays=Show mana cost overlays for cards, otherwise they're hidden.
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nlShowCardNameOverlays=Show name overlays for cards, otherwise they're hidden.
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nlShowCardOverlays=Show name, mana cost, p/t, and id overlays for cards, otherwise they're hidden.
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nlShowCardPTOverlays=Show power/toughness/loyalty overlays for cards, otherwise they're hidden.
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nlShowMatchBackground=Show match background image on battlefield, otherwise background texture shown instead.
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nlTheme=Sets the theme that determines how display components are skinned.
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nlVibrateAfterLongPress=Enable quick vibration to signify a long press, such as for card zooming.
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nlVibrateWhenLosingLife=Enable vibration when your player loses life or takes damage during a game.
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@@ -888,3 +888,52 @@ lblNewGame=New Game
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lblLoadGame=Load Game
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lblPlayOnline=Play Online
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lblSettings=Settings
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#SettingsPage.java
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lblAutomaticBugReports=Automatic Bug Reports
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lblBattlefieldTextureFiltering=Battlefield Texture Filtering
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lblCompactListItems=Compact List Items
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lblCompactTabs=Compact Tabs
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lblCardOverlays=Card Overlays
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lblDisableCardEffect=Disable Card 'Effect' Images
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lblDynamicBackgroundPlanechase=Dynamic Background Planechase
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lblGameplayOptions=Gameplay Options
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lblGeneralSettings=General Settings
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lblHotSeatMode=Hot Seat Mode
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lblLandscapeMode=Landscape Mode
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lblLater=Later
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lblMinimizeScreenLock=Minimize on Screen Lock
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lblOrderGraveyard=Order Graveyard
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lblRestartForge=Restart Forge
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lblRestartForgeDescription=You must restart Forge for this change to take effect.
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lblRotateZoomPlanesPhenomena=Rotate Zoom Image of Planes/Phenomena
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lblRotateZoomSplit=Rotate Zoom Image of Split Cards
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lblShowCardIDOverlays=Show Card ID Overlays
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lblShowCardManaCostOverlays=Show Card Mana Cost Overlays
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lblShowCardNameOverlays=Show Card Name Overlays
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lblShowCardOverlays=Show Card Overlays
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lblShowCardPTOverlays=Show Card P/T Overlays
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lblShowMatchBackground=Show Match Background
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lblVibrateAfterLongPress=Vibrate After Long Press
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lblVibrateWhenLosingLife=Vibrate When Losing Life
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lblVibrationOptions=Vibration Options
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nlAutomaticBugReports=Automatically send bug reports to the developers, without prompting.
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nlBattlefieldTextureFiltering=Filter card art on battlefield to make it less pixelated on large screens (restart required, may reduce performance).
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nlCompactListItems=Show only a single line of text for cards and decks on all list views by default.
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nlCompactTabs=Show smaller tabs on the top of tab page screens (such as this screen).
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nlDisableCardEffect=Disable the zoomed image for the 'Effect' cards.
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nlDynamicBackgroundPlanechase=Use current plane images as background (Planes Card images must be on the cache/pics/planechase folder).
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nlHotSeatMode=When starting a game with 2 human players, use single prompt to control both players.
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nlLandscapeMode=Use landscape (horizontal) orientation for app instead of portrait (vertical).
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nlMinimizeScreenLock=Minimize Forge when screen is locked (enable if you experience graphic glitches after locking your screen).
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nlOrderGraveyard=Determines when to allow to order cards going to graveyard (never/always/only with relevant cards).
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nlRotateZoomPlanesPhenomena=Rotates the zoomed image of Plane or Phenomenon cards.
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nlRotateZoomSplit=Rotates the zoomed image of split cards.
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nlShowCardIDOverlays=Show id overlays for cards, otherwise they're hidden.
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nlShowCardManaCostOverlays=Show mana cost overlays for cards, otherwise they're hidden.
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nlShowCardNameOverlays=Show name overlays for cards, otherwise they're hidden.
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nlShowCardOverlays=Show name, mana cost, p/t, and id overlays for cards, otherwise they're hidden.
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nlShowCardPTOverlays=Show power/toughness/loyalty overlays for cards, otherwise they're hidden.
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nlShowMatchBackground=Show match background image on battlefield, otherwise background texture shown instead.
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nlTheme=Sets the theme that determines how display components are skinned.
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nlVibrateAfterLongPress=Enable quick vibration to signify a long press, such as for card zooming.
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nlVibrateWhenLosingLife=Enable vibration when your player loses life or takes damage during a game.
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@@ -888,3 +888,52 @@ lblNewGame=Nueva partida
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lblLoadGame=Cargar partida
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lblPlayOnline=Jugar en linea
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lblSettings=Configuración
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#SettingsPage.java
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lblAutomaticBugReports=Informes automáticos de errores
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lblBattlefieldTextureFiltering=Filtrado de la Textura del Campo de batalla
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lblCompactListItems=Items de la lista compactos
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lblCompactTabs=Pestañas compactas
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lblCardOverlays=Superposiciones de las cartas
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lblDisableCardEffect=Desactivar las imágenes de 'Efecto' de las cartas
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lblDynamicBackgroundPlanechase=Fondo Dinámico Planechase
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lblGameplayOptions=Opciones de Juego
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lblGeneralSettings=Configuración general
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lblHotSeatMode=Modo de Silla Caliente
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lblLandscapeMode=Modo apaisado
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lblLater=Más tarde
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lblMinimizeScreenLock=Minimizar al bloquear la pantalla
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lblOrderGraveyard=Orden del Cementerio
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lblRestartForge=Reiniciar Forge
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lblRestartForgeDescription=Debes reiniciar Forge para que este cambio surta efecto.
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lblRotateZoomPlanesPhenomena=Girar la imagen ampliada de Planos/Fenómenos
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lblRotateZoomSplit=Girar la imagen ampliada de las tarjetas divididas
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lblShowCardIDOverlays=Mostrar superposiciones de identificador de carta
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lblShowCardManaCostOverlays=Mostrar superposiciones de costes de maná de cartas
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lblShowCardNameOverlays=Mostrar superposiciones de nombres de cartas
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lblShowCardOverlays=Mostrar superposiciones de cartas
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lblShowCardPTOverlays=Mostrar la superposición en la carta de P/T
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lblShowMatchBackground=Mostrar el fondo de la partida
|
||||
lblVibrateAfterLongPress=Vibrar después de una pulsación larga
|
||||
lblVibrateWhenLosingLife=Vibrar al perder vida
|
||||
lblVibrationOptions=Opciones de Vibración
|
||||
nlAutomaticBugReports=Envía automáticamente informes de errores a los desarrolladores, sin preguntar.
|
||||
nlBattlefieldTextureFiltering=Filtra el arte de la carta en el campo de batalla para que sea menos pixelada en pantallas grandes (se requiere reiniciar, puede reducir el rendimiento).
|
||||
nlCompactListItems=Muestra de forma predeterminada solo una línea de texto para las cartas y mazos en todas las vistas de lista.
|
||||
nlCompactTabs=Muestra pestañas más pequeñas en la parte superior de las pantallas de la página de pestañas (como esta pantalla).
|
||||
nlDisableCardEffect=Deshabilita la imagen ampliada para las tarjetas 'Efecto'.
|
||||
nlDynamicBackgroundPlanechase=Utiliza las imágenes de Planos actuales como fondo (las imágenes de los Planos deben estar en la carpeta cache/pics/planechase).
|
||||
nlHotSeatMode=Cuando comience un juego con 2 jugadores humanos, utiliza una petición única para controlar a ambos jugadores.
|
||||
nlLandscapeMode=Utiliza la orientación horizontal para la aplicación en lugar de la orientación vertical.
|
||||
nlMinimizeScreenLock=Minimiza Forge cuando la pantalla está bloqueada (habilítalo si experimentas fallos gráficos después de bloquear la pantalla).
|
||||
nlOrderGraveyard=Determina cuándo permitir ordenar las cartas que van al cementerio (nunca/siempre/solo con cartas relevantes).
|
||||
nlRotateZoomPlanesPhenomena=Gira la imagen ampliada de las cartas Plano o Fenómeno.
|
||||
nlRotateZoomSplit=Gira la imagen ampliada de las tarjetas divididas.
|
||||
nlShowCardIDOverlays=Muestra superposiciones del identificador de la carta, de lo contrario, ocúltalas.
|
||||
nlShowCardManaCostOverlays=Muestra superposiciones de coste de maná para las cartas, de lo contrario, ocúltalas.
|
||||
nlShowCardNameOverlays=Muestra superposiciones de nombres para las cartas, de lo contrario, ocúltalas.
|
||||
nlShowCardOverlays=Muestra superposiciones de nombre, coste de maná, P/T, e identificador de las cartas, de lo contrario, ocúltalas.
|
||||
nlShowCardPTOverlays=Muestra superposiciones de fuerza/resistencia/lealtad para las cartas, de lo contrario, ocúltalas.
|
||||
nlShowMatchBackground=Muestra la imagen de fondo de la partida en el campo de batalla; de lo contrario, se muestra la textura de fondo.
|
||||
nlTheme=Establece el tema que determina el aspecto global del juego.
|
||||
nlVibrateAfterLongPress=Habilita la vibración rápida cuando se realice una pulsación prolongada, como p.ej. al realizar zoom de la carta.
|
||||
nlVibrateWhenLosingLife=Habilita la vibración cuando tu jugador pierde vida o sufre daños durante un juego.
|
||||
Reference in New Issue
Block a user