- Update several scripts to display mana symbols in the card detail panel

This commit is contained in:
swordshine
2014-08-17 04:44:13 +00:00
parent 4aa8207f49
commit bd80c4c706
3 changed files with 3 additions and 3 deletions

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@@ -4,7 +4,7 @@ Types:Enchantment
T:Mode$Phase | Phase$ Upkeep | TriggerZones$ Battlefield | Execute$ TrigCount | TriggerDescription$ At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds R to his or her mana pool (in addition to the mana the land produces). If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type. T:Mode$Phase | Phase$ Upkeep | TriggerZones$ Battlefield | Execute$ TrigCount | TriggerDescription$ At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds R to his or her mana pool (in addition to the mana the land produces). If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
SVar:TrigCount:AB$ Effect | Cost$ 0 | Triggers$ TrigRamp | SVars$ TrigMana | StaticAbilities$ STPump | ConditionCheckSVar$ X | ConditionSVarCompare$ M21 | SubAbility$ DBEffect SVar:TrigCount:AB$ Effect | Cost$ 0 | Triggers$ TrigRamp | SVars$ TrigMana | StaticAbilities$ STPump | ConditionCheckSVar$ X | ConditionSVarCompare$ M21 | SubAbility$ DBEffect
SVar:DBEffect:DB$ Effect | ReplacementEffects$ RepCurse | SVars$ ProduceColorless | StaticAbilities$ STCurse | ConditionCheckSVar$ X | ConditionSVarCompare$ M20 SVar:DBEffect:DB$ Effect | ReplacementEffects$ RepCurse | SVars$ ProduceColorless | StaticAbilities$ STCurse | ConditionCheckSVar$ X | ConditionSVarCompare$ M20
SVar:TrigRamp:Mode$ TapsForMana | ValidCard$ Mountain | Execute$ TrigMana | Static$ True | TriggerZones$ Command | TriggerDescription$ Whenever a player taps a Mountain for mana, that player adds R to his or her mana pool. SVar:TrigRamp:Mode$ TapsForMana | ValidCard$ Mountain | Execute$ TrigMana | Static$ True | TriggerZones$ Command | TriggerDescription$ Whenever a player taps a Mountain for mana, that player adds {R} to his or her mana pool.
SVar:TrigMana:AB$ Mana | Cost$ 0 | Produced$ R | Amount$ 1 | Defined$ TriggeredCardController SVar:TrigMana:AB$ Mana | Cost$ 0 | Produced$ R | Amount$ 1 | Defined$ TriggeredCardController
SVar:STPump:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.Red | AddPower$ 1 | AddToughness$ 1 SVar:STPump:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.Red | AddPower$ 1 | AddToughness$ 1
SVar:RepCurse:Event$ ProduceMana | ActiveZones$ Command | ValidCard$ Mountain | ManaReplacement$ ProduceColorless | Description$ If a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type. SVar:RepCurse:Event$ ProduceMana | ActiveZones$ Command | ValidCard$ Mountain | ManaReplacement$ ProduceColorless | Description$ If a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.

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@@ -3,7 +3,7 @@ ManaCost:2 B
Types:Enchantment Types:Enchantment
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigSacUnless | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, sacrifice CARDNAME unless you sacrifice a creature. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigSacUnless | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, sacrifice CARDNAME unless you sacrifice a creature.
SVar:TrigSacUnless:AB$ Sacrifice | Cost$ 0 | UnlessCost$ Sac<1/Creature> | UnlessPayer$ You SVar:TrigSacUnless:AB$ Sacrifice | Cost$ 0 | UnlessCost$ Sac<1/Creature> | UnlessPayer$ You
R:Event$ ProduceMana | ActiveZones$ Battlefield | ValidCard$ Land | ManaReplacement$ ProduceB | Description$ If a land is tapped for mana, it produces B instead of any other type and amount. R:Event$ ProduceMana | ActiveZones$ Battlefield | ValidCard$ Land | ManaReplacement$ ProduceB | Description$ If a land is tapped for mana, it produces {B} instead of any other type and amount.
SVar:ProduceB:Any->B SVar:ProduceB:Any->B
SVar:RemAIDeck:True SVar:RemAIDeck:True
SVar:NonStackingEffect:True SVar:NonStackingEffect:True

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@@ -1,7 +1,7 @@
Name:Reality Twist Name:Reality Twist
ManaCost:U U U ManaCost:U U U
Types:Enchantment Types:Enchantment
Text:If tapped for mana, Plains produce R, Swamps produce G, Mountains produce W, and Forests produce B instead of any other type. Text:If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type.
K:Cumulative upkeep:1 U U K:Cumulative upkeep:1 U U
R:Event$ ProduceMana | ActiveZones$ Battlefield | ValidCard$ Plains | ManaReplacement$ ProduceR | Secondary$ True | Description$ If tapped for mana, Plains produce R. R:Event$ ProduceMana | ActiveZones$ Battlefield | ValidCard$ Plains | ManaReplacement$ ProduceR | Secondary$ True | Description$ If tapped for mana, Plains produce R.
SVar:ProduceR:Colorless->R & B->R & U->R & G->R & W->R SVar:ProduceR:Colorless->R & B->R & U->R & G->R & W->R