From bd80c4c70696b25ba832cd50b4af8e59fa3a4489 Mon Sep 17 00:00:00 2001 From: swordshine Date: Sun, 17 Aug 2014 04:44:13 +0000 Subject: [PATCH] - Update several scripts to display mana symbols in the card detail panel --- forge-gui/res/cardsfolder/c/chaos_moon.txt | 2 +- forge-gui/res/cardsfolder/c/contamination.txt | 2 +- forge-gui/res/cardsfolder/r/reality_twist.txt | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/forge-gui/res/cardsfolder/c/chaos_moon.txt b/forge-gui/res/cardsfolder/c/chaos_moon.txt index c504f849fd6..b17cb9ab554 100644 --- a/forge-gui/res/cardsfolder/c/chaos_moon.txt +++ b/forge-gui/res/cardsfolder/c/chaos_moon.txt @@ -4,7 +4,7 @@ Types:Enchantment T:Mode$Phase | Phase$ Upkeep | TriggerZones$ Battlefield | Execute$ TrigCount | TriggerDescription$ At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds R to his or her mana pool (in addition to the mana the land produces). If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type. SVar:TrigCount:AB$ Effect | Cost$ 0 | Triggers$ TrigRamp | SVars$ TrigMana | StaticAbilities$ STPump | ConditionCheckSVar$ X | ConditionSVarCompare$ M21 | SubAbility$ DBEffect SVar:DBEffect:DB$ Effect | ReplacementEffects$ RepCurse | SVars$ ProduceColorless | StaticAbilities$ STCurse | ConditionCheckSVar$ X | ConditionSVarCompare$ M20 -SVar:TrigRamp:Mode$ TapsForMana | ValidCard$ Mountain | Execute$ TrigMana | Static$ True | TriggerZones$ Command | TriggerDescription$ Whenever a player taps a Mountain for mana, that player adds R to his or her mana pool. +SVar:TrigRamp:Mode$ TapsForMana | ValidCard$ Mountain | Execute$ TrigMana | Static$ True | TriggerZones$ Command | TriggerDescription$ Whenever a player taps a Mountain for mana, that player adds {R} to his or her mana pool. SVar:TrigMana:AB$ Mana | Cost$ 0 | Produced$ R | Amount$ 1 | Defined$ TriggeredCardController SVar:STPump:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.Red | AddPower$ 1 | AddToughness$ 1 SVar:RepCurse:Event$ ProduceMana | ActiveZones$ Command | ValidCard$ Mountain | ManaReplacement$ ProduceColorless | Description$ If a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type. diff --git a/forge-gui/res/cardsfolder/c/contamination.txt b/forge-gui/res/cardsfolder/c/contamination.txt index 467e10a3ef7..bcc5cc63db3 100644 --- a/forge-gui/res/cardsfolder/c/contamination.txt +++ b/forge-gui/res/cardsfolder/c/contamination.txt @@ -3,7 +3,7 @@ ManaCost:2 B Types:Enchantment T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigSacUnless | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, sacrifice CARDNAME unless you sacrifice a creature. SVar:TrigSacUnless:AB$ Sacrifice | Cost$ 0 | UnlessCost$ Sac<1/Creature> | UnlessPayer$ You -R:Event$ ProduceMana | ActiveZones$ Battlefield | ValidCard$ Land | ManaReplacement$ ProduceB | Description$ If a land is tapped for mana, it produces B instead of any other type and amount. +R:Event$ ProduceMana | ActiveZones$ Battlefield | ValidCard$ Land | ManaReplacement$ ProduceB | Description$ If a land is tapped for mana, it produces {B} instead of any other type and amount. SVar:ProduceB:Any->B SVar:RemAIDeck:True SVar:NonStackingEffect:True diff --git a/forge-gui/res/cardsfolder/r/reality_twist.txt b/forge-gui/res/cardsfolder/r/reality_twist.txt index 02cd6492303..b24bf210550 100644 --- a/forge-gui/res/cardsfolder/r/reality_twist.txt +++ b/forge-gui/res/cardsfolder/r/reality_twist.txt @@ -1,7 +1,7 @@ Name:Reality Twist ManaCost:U U U Types:Enchantment -Text:If tapped for mana, Plains produce R, Swamps produce G, Mountains produce W, and Forests produce B instead of any other type. +Text:If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type. K:Cumulative upkeep:1 U U R:Event$ ProduceMana | ActiveZones$ Battlefield | ValidCard$ Plains | ManaReplacement$ ProduceR | Secondary$ True | Description$ If tapped for mana, Plains produce R. SVar:ProduceR:Colorless->R & B->R & U->R & G->R & W->R