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- Fixed a bug in the "Spend only <color> mana on X" routine that allowed any mana to be spent after the first tapped land.
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@@ -31,11 +31,7 @@ public class InputPayManaX extends InputPayMana {
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colorsPaid = sa.getSourceCard().getColorsPaid();
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costMana = costMana0;
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strX = Integer.toString(costMana.getXMana());
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if (colorX != "") {
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manaCost = new ManaCost(colorX);
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} else {
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manaCost = new ManaCost(strX);
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}
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manaCost = new ManaCost(strX);
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}
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@Override
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@@ -61,7 +57,11 @@ public class InputPayManaX extends InputPayMana {
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// selectCard
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@Override
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public void selectCard(final Card card) {
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this.manaCost = InputPayManaCostUtil.activateManaAbility(sa, card, this.manaCost);
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if (!this.colorX.equals("")) {
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this.manaCost = InputPayManaCostUtil.activateManaAbility(sa, card, new ManaCost(this.colorX));
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} else {
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this.manaCost = InputPayManaCostUtil.activateManaAbility(sa, card, this.manaCost);
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}
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if (this.manaCost.isPaid()) {
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if (!this.colorsPaid.contains(this.manaCost.getColorsPaid())) {
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this.colorsPaid += this.manaCost.getColorsPaid();
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