- Added a way to define card-based AI priority for paying the Remove Counter cost.

- Set the AI priority for Power Conduit to ANY to avoid the AI lagging heavily while looping through the cost and spamming the console with errors. 
- Currently the AI will use this card rather randomly. Consider improving or marking it as RemRandomDeck at the very least.
This commit is contained in:
Agetian
2017-06-25 16:47:17 +00:00
parent 53e291c9bc
commit b878a93d40
2 changed files with 32 additions and 0 deletions

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@@ -4,5 +4,6 @@ Types:Artifact
A:AB$ Charm | Cost$ T RemoveAnyCounter<1/Permanent.YouCtrl/a permanent you control> | Choices$ ConduitCharge,ConduitP1P1 | Defined$ You
SVar:ConduitCharge:DB$ PutCounter | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | CounterType$ CHARGE | CounterNum$ 1 | SpellDescription$ Put a charge counter on target artifact.
SVar:ConduitP1P1:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on target creature.
SVar:AIRemoveCounterCostPriority:ANY
SVar:Picture:http://www.wizards.com/global/images/magic/general/power_conduit.jpg
Oracle:{T}, Remove a counter from a permanent you control: Choose one —\n• Put a charge counter on target artifact.\n• Put a +1/+1 counter on target creature.