- Added a way to define card-based AI priority for paying the Remove Counter cost.

- Set the AI priority for Power Conduit to ANY to avoid the AI lagging heavily while looping through the cost and spamming the console with errors. 
- Currently the AI will use this card rather randomly. Consider improving or marking it as RemRandomDeck at the very least.
This commit is contained in:
Agetian
2017-06-25 16:47:17 +00:00
parent 53e291c9bc
commit b878a93d40
2 changed files with 32 additions and 0 deletions

View File

@@ -22,6 +22,7 @@ import forge.game.player.Player;
import forge.game.spellability.SpellAbility;
import forge.game.spellability.SpellAbilityStackInstance;
import forge.game.zone.ZoneType;
import forge.util.TextUtil;
import forge.util.collect.FCollectionView;
public class AiCostDecision extends CostDecisionMakerBase {
@@ -710,6 +711,36 @@ public class AiCostDecision extends CostDecisionMakerBase {
return result;
}
// check if the card defines its own priorities for counter removal as cost
if (source.hasSVar("AIRemoveCounterCostPriority")) {
String[] counters = TextUtil.split(source.getSVar("AIRemoveCounterCostPriority"), ',');
for (final String ctr : counters) {
List<Card> withCtr = CardLists.filter(typeList, new Predicate<Card>() {
@Override
public boolean apply(final Card crd) {
for (Map.Entry<CounterType, Integer> e : crd.getCounters().entrySet()) {
if (e.getValue() >= c && (ctr.equals("ANY") || e.getKey() == CounterType.valueOf(ctr))) {
return true;
}
}
return false;
}
});
if (!withCtr.isEmpty()) {
final Card card = withCtr.get(0);
PaymentDecision result = PaymentDecision.card(card);
for (Map.Entry<CounterType, Integer> e : card.getCounters().entrySet()) {
if (e.getValue() >= c && (ctr.equals("ANY") || e.getKey() == CounterType.valueOf(ctr))) {
result.ct = e.getKey();
break;
}
}
return result;
}
}
}
return null;
}

View File

@@ -4,5 +4,6 @@ Types:Artifact
A:AB$ Charm | Cost$ T RemoveAnyCounter<1/Permanent.YouCtrl/a permanent you control> | Choices$ ConduitCharge,ConduitP1P1 | Defined$ You
SVar:ConduitCharge:DB$ PutCounter | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | CounterType$ CHARGE | CounterNum$ 1 | SpellDescription$ Put a charge counter on target artifact.
SVar:ConduitP1P1:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on target creature.
SVar:AIRemoveCounterCostPriority:ANY
SVar:Picture:http://www.wizards.com/global/images/magic/general/power_conduit.jpg
Oracle:{T}, Remove a counter from a permanent you control: Choose one —\n• Put a charge counter on target artifact.\n• Put a +1/+1 counter on target creature.