*Schemes: Added scheme - Evil Comes to Fruition

This commit is contained in:
moomarc
2012-12-06 12:31:54 +00:00
parent 5033d9a8d0
commit b609802389
2 changed files with 14 additions and 0 deletions

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@@ -3162,6 +3162,7 @@ res/cardsfolder/e/evermind.txt -text
res/cardsfolder/e/evernight_shade.txt -text
res/cardsfolder/e/every_hope_shall_vanish.txt -text
res/cardsfolder/e/every_last_vestige_shall_rot.txt -text
res/cardsfolder/e/evil_comes_to_fruition.txt -text
res/cardsfolder/e/evil_eye_of_orms_by_gore.txt svneol=native#text/plain
res/cardsfolder/e/evil_eye_of_urborg.txt svneol=native#text/plain
res/cardsfolder/e/evil_presence.txt svneol=native#text/plain

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Name:Evil Comes to Fruition
ManaCost:no cost
Types:Scheme
Text:no text
T:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ NewEvil | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, put seven 0/1 green Plant creature tokens onto the battlefield. If you control ten or more lands, put seven 3/3 green Elemental creature tokens onto the battlefield instead.
SVar:NewEvil:AB$ Token | Cost$ 0 | TokenAmount$ 7 | TokenName$ Plant | TokenTypes$ Creature,Plant | TokenOwner$ You | TokenColors$ Green | TokenPower$ 0 | TokenToughness$ 1 | ConditionPresent$ Land.YouCtrl | ConditionCompare$ LT10 | SubAbility$ MatureEvil
SVar:MatureEvil:DB$ Token | Cost$ 0 | TokenAmount$ 7 | TokenName$ Elemental | TokenTypes$ Creature,Elemental | TokenOwner$ You | TokenColors$ Green | TokenPower$ 3 | TokenToughness$ 3 | ConditionPresent$ Land.YouCtrl | ConditionCompare$ GE10
SVar:X:Count$NumTypeYouCtrl.Land
SVar:Rarity:Common
SVar:Picture:http://www.cardforge.org/fpics/lq_schemes/evil_comes_to_fruition.jpg
SetInfo:ARC|Common|http://magiccards.info/extras/scheme/archenemy/evil-comes-to-fruition.jpg
Oracle:When you set this scheme in motion, put seven 0/1 green Plant creature tokens onto the battlefield. If you control ten or more lands, put seven 3/3 green Elemental creature tokens onto the battlefield instead.
End