From b609802389ed4f1e5ca730dbea7392abe97cd66c Mon Sep 17 00:00:00 2001 From: moomarc Date: Thu, 6 Dec 2012 12:31:54 +0000 Subject: [PATCH] *Schemes: Added scheme - Evil Comes to Fruition --- .gitattributes | 1 + res/cardsfolder/e/evil_comes_to_fruition.txt | 13 +++++++++++++ 2 files changed, 14 insertions(+) create mode 100644 res/cardsfolder/e/evil_comes_to_fruition.txt diff --git a/.gitattributes b/.gitattributes index f06b2450946..31fb3ad41d6 100644 --- a/.gitattributes +++ b/.gitattributes @@ -3162,6 +3162,7 @@ res/cardsfolder/e/evermind.txt -text res/cardsfolder/e/evernight_shade.txt -text res/cardsfolder/e/every_hope_shall_vanish.txt -text res/cardsfolder/e/every_last_vestige_shall_rot.txt -text +res/cardsfolder/e/evil_comes_to_fruition.txt -text res/cardsfolder/e/evil_eye_of_orms_by_gore.txt svneol=native#text/plain res/cardsfolder/e/evil_eye_of_urborg.txt svneol=native#text/plain res/cardsfolder/e/evil_presence.txt svneol=native#text/plain diff --git a/res/cardsfolder/e/evil_comes_to_fruition.txt b/res/cardsfolder/e/evil_comes_to_fruition.txt new file mode 100644 index 00000000000..3e5da088201 --- /dev/null +++ b/res/cardsfolder/e/evil_comes_to_fruition.txt @@ -0,0 +1,13 @@ +Name:Evil Comes to Fruition +ManaCost:no cost +Types:Scheme +Text:no text +T:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ NewEvil | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, put seven 0/1 green Plant creature tokens onto the battlefield. If you control ten or more lands, put seven 3/3 green Elemental creature tokens onto the battlefield instead. +SVar:NewEvil:AB$ Token | Cost$ 0 | TokenAmount$ 7 | TokenName$ Plant | TokenTypes$ Creature,Plant | TokenOwner$ You | TokenColors$ Green | TokenPower$ 0 | TokenToughness$ 1 | ConditionPresent$ Land.YouCtrl | ConditionCompare$ LT10 | SubAbility$ MatureEvil +SVar:MatureEvil:DB$ Token | Cost$ 0 | TokenAmount$ 7 | TokenName$ Elemental | TokenTypes$ Creature,Elemental | TokenOwner$ You | TokenColors$ Green | TokenPower$ 3 | TokenToughness$ 3 | ConditionPresent$ Land.YouCtrl | ConditionCompare$ GE10 +SVar:X:Count$NumTypeYouCtrl.Land +SVar:Rarity:Common +SVar:Picture:http://www.cardforge.org/fpics/lq_schemes/evil_comes_to_fruition.jpg +SetInfo:ARC|Common|http://magiccards.info/extras/scheme/archenemy/evil-comes-to-fruition.jpg +Oracle:When you set this scheme in motion, put seven 0/1 green Plant creature tokens onto the battlefield. If you control ten or more lands, put seven 3/3 green Elemental creature tokens onto the battlefield instead. +End \ No newline at end of file