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- Better tweak for Exalted AI.
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@@ -547,7 +547,7 @@ public class ComputerUtilAttack {
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if (exalted) {
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CardListUtil.sortAttack(this.attackers);
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System.out.println("Exalted");
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this.aiAggression = 2;
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this.aiAggression = 6;
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for (Card attacker : this.attackers) {
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if (CombatUtil.canAttack(attacker, combat) && this.shouldAttack(attacker, this.blockers, combat)) {
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combat.addAttacker(attacker);
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@@ -912,6 +912,12 @@ public class ComputerUtilAttack {
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// decide if the creature should attack based on the prevailing strategy
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// choice in aiAggression
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switch (this.aiAggression) {
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case 6: // Exalted: expecting to at least kill a creature of equal value or not be blocked
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if ((canKillAll && isWorthLessThanAllKillers) || !canBeBlocked) {
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System.out.println(attacker.getName() + " = attacking expecting to kill creature, or is unblockable");
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return true;
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}
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break;
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case 5: // all out attacking
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System.out.println(attacker.getName() + " = all out attacking");
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return true;
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@@ -920,6 +926,7 @@ public class ComputerUtilAttack {
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System.out.println(attacker.getName() + " = attacking expecting to at least trade with something");
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return true;
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}
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break;
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case 3: // expecting to at least kill a creature of equal value, not be
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// blocked
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if ((canKillAll && isWorthLessThanAllKillers) || (canKillAllDangerous && !canBeKilledByOne)
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@@ -928,17 +935,20 @@ public class ComputerUtilAttack {
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+ " = attacking expecting to kill creature or cause damage, or is unblockable");
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return true;
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}
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break;
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case 2: // attack expecting to attract a group block or destroying a
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// single blocker and surviving
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if (((canKillAll || hasAttackEffect) && !canBeKilledByOne) || !canBeBlocked) {
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System.out.println(attacker.getName() + " = attacking expecting to survive or attract group block");
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return true;
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}
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break;
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case 1: // unblockable creatures only
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if (!canBeBlocked) {
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System.out.println(attacker.getName() + " = attacking expecting not to be blocked");
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return true;
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}
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break;
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default:
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break;
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}
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