update translation

This commit is contained in:
CCTV-1
2020-01-15 20:20:48 +08:00
parent 33564d023c
commit b053f79de3
5 changed files with 60 additions and 5 deletions

View File

@@ -1936,3 +1936,14 @@ lblChallengeCompletedBountyIS=Challenge completed.\n\nChallenge bounty: {0} cred
lblChallengeRewardsForEvent=Challenge Rewards for "{0}"
lblYouHaveLostNCredits=You lose! You have lost {0} credits.
lblGameplayResults=Gameplay Results
#MessageUtil.java
lblResultIs=Result: {0}
lblPlayerRandomChosenNumberIs=Randomly chosen number for {0} is {1}
lblPlayerChoosesNumberIs={0} chooses number: {1}
lblPlayerChooseValueOfEffectOfCard={0} choose {1} for effect of {2}
lblPlayerFlipComesUpValue={0} flip comes up {1}
lblPlayerActionFlip={0} {1} the flip
lblPlayerChooseValue={0} choose {1}
lblPlayerVoteValue={0} vote {1}
lblCardEffectValueIs={0} effect's value is {1}
lblCardEffectToTargetValueIs={0} effect's value for {1} is {2}

View File

@@ -1936,3 +1936,14 @@ lblChallengeCompletedBountyIS=Challenge completed.\n\nChallenge bounty: {0} cred
lblChallengeRewardsForEvent=Challenge Rewards for "{0}"
lblYouHaveLostNCredits=You lose! You have lost {0} credits.
lblGameplayResults=Gameplay Results
#MessageUtil.java
lblResultIs=Result: {0}
lblPlayerRandomChosenNumberIs=Randomly chosen number for {0} is {1}
lblPlayerChoosesNumberIs={0} chooses number: {1}
lblPlayerChooseValueOfEffectOfCard={0} choose {1} for effect of {2}
lblPlayerFlipComesUpValue={0} flip comes up {1}
lblPlayerActionFlip={0} {1} the flip
lblPlayerChooseValue={0} choose {1}
lblPlayerVoteValue={0} vote {1}
lblCardEffectValueIs={0} effect's value is {1}
lblCardEffectToTargetValueIs={0} effect's value for {1} is {2}

View File

@@ -1936,3 +1936,14 @@ lblChallengeCompletedBountyIS=Desafío Completado.\n\nRecompensa del desafío: {
lblChallengeRewardsForEvent=Recompensas del Desafío para "{0}"
lblYouHaveLostNCredits=¡Pierdes! Has perdido {0} créditos.
lblGameplayResults=Resultados del Juego
#MessageUtil.java
lblResultIs=Result: {0}
lblPlayerRandomChosenNumberIs=Randomly chosen number for {0} is {1}
lblPlayerChoosesNumberIs={0} chooses number: {1}
lblPlayerChooseValueOfEffectOfCard={0} choose {1} for effect of {2}
lblPlayerFlipComesUpValue={0} flip comes up {1}
lblPlayerActionFlip={0} {1} the flip
lblPlayerChooseValue={0} choose {1}
lblPlayerVoteValue={0} vote {1}
lblCardEffectValueIs={0} effect's value is {1}
lblCardEffectToTargetValueIs={0} effect's value for {1} is {2}

View File

@@ -1936,3 +1936,14 @@ lblChallengeCompletedBountyIS=Challenge completed.\n\nChallenge bounty: {0} cred
lblChallengeRewardsForEvent=Challenge Rewards for "{0}"
lblYouHaveLostNCredits=You lose! You have lost {0} credits.
lblGameplayResults=Gameplay Results
#MessageUtil.java
lblResultIs=Result: {0}
lblPlayerRandomChosenNumberIs=Randomly chosen number for {0} is {1}
lblPlayerChoosesNumberIs={0} chooses number: {1}
lblPlayerChooseValueOfEffectOfCard={0} choose {1} for effect of {2}
lblPlayerFlipComesUpValue={0} flip comes up {1}
lblPlayerActionFlip={0} {1} the flip
lblPlayerChooseValue={0} choose {1}
lblPlayerVoteValue={0} vote {1}
lblCardEffectValueIs={0} effect's value is {1}
lblCardEffectToTargetValueIs={0} effect's value for {1} is {2}

View File

@@ -1936,3 +1936,14 @@ lblChallengeCompletedBountyIS=挑战已完成。\n\n挑战赏金{0}积分。
lblChallengeRewardsForEvent="{0}"的挑战奖励
lblYouHaveLostNCredits=你输了!你失去了{0}积分。
lblGameplayResults=游戏结果
#MessageUtil.java
lblResultIs=结果为:{0}
lblPlayerRandomChosenNumberIs={0}随机选择的数字为{1}
lblPlayerChoosesNumberIs={0}选择的数字为:{1}
lblPlayerChooseValueOfEffectOfCard={0}选择{2}对{1}生效
lblPlayerFlipComesUpValue={0}掷到了{1}
lblPlayerActionFlip={0}{1}了骰子
lblPlayerChooseValue={0}选择{1}
lblPlayerVoteValue={0}投票给{1}
lblCardEffectValueIs={0}效应的值为{1}
lblCardEffectToTargetValueIs={0}对{1}的影响的值为{2}