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@@ -1935,4 +1935,15 @@ lblBonusSetBoosterPack=Bonus {0} Booster Pack!
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lblChallengeCompletedBountyIS=Challenge completed.\n\nChallenge bounty: {0} credits.
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lblChallengeRewardsForEvent=Challenge Rewards for "{0}"
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lblYouHaveLostNCredits=You lose! You have lost {0} credits.
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lblGameplayResults=Gameplay Results
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lblGameplayResults=Gameplay Results
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#MessageUtil.java
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lblResultIs=Result: {0}
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lblPlayerRandomChosenNumberIs=Randomly chosen number for {0} is {1}
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lblPlayerChoosesNumberIs={0} chooses number: {1}
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lblPlayerChooseValueOfEffectOfCard={0} choose {1} for effect of {2}
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lblPlayerFlipComesUpValue={0} flip comes up {1}
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lblPlayerActionFlip={0} {1} the flip
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lblPlayerChooseValue={0} choose {1}
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lblPlayerVoteValue={0} vote {1}
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lblCardEffectValueIs={0} effect's value is {1}
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lblCardEffectToTargetValueIs={0} effect's value for {1} is {2}
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@@ -1935,4 +1935,15 @@ lblBonusSetBoosterPack=Bonus {0} Booster Pack!
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lblChallengeCompletedBountyIS=Challenge completed.\n\nChallenge bounty: {0} credits.
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lblChallengeRewardsForEvent=Challenge Rewards for "{0}"
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lblYouHaveLostNCredits=You lose! You have lost {0} credits.
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lblGameplayResults=Gameplay Results
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lblGameplayResults=Gameplay Results
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#MessageUtil.java
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lblResultIs=Result: {0}
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lblPlayerRandomChosenNumberIs=Randomly chosen number for {0} is {1}
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lblPlayerChoosesNumberIs={0} chooses number: {1}
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lblPlayerChooseValueOfEffectOfCard={0} choose {1} for effect of {2}
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lblPlayerFlipComesUpValue={0} flip comes up {1}
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lblPlayerActionFlip={0} {1} the flip
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lblPlayerChooseValue={0} choose {1}
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lblPlayerVoteValue={0} vote {1}
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lblCardEffectValueIs={0} effect's value is {1}
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lblCardEffectToTargetValueIs={0} effect's value for {1} is {2}
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@@ -1935,4 +1935,15 @@ lblBonusSetBoosterPack=¡Bonificación del Paquete de Refuerzo {0}!
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lblChallengeCompletedBountyIS=Desafío Completado.\n\nRecompensa del desafío: {0} créditos.
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lblChallengeRewardsForEvent=Recompensas del Desafío para "{0}"
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lblYouHaveLostNCredits=¡Pierdes! Has perdido {0} créditos.
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lblGameplayResults=Resultados del Juego
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lblGameplayResults=Resultados del Juego
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#MessageUtil.java
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lblResultIs=Result: {0}
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lblPlayerRandomChosenNumberIs=Randomly chosen number for {0} is {1}
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lblPlayerChoosesNumberIs={0} chooses number: {1}
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lblPlayerChooseValueOfEffectOfCard={0} choose {1} for effect of {2}
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lblPlayerFlipComesUpValue={0} flip comes up {1}
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lblPlayerActionFlip={0} {1} the flip
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lblPlayerChooseValue={0} choose {1}
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lblPlayerVoteValue={0} vote {1}
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lblCardEffectValueIs={0} effect's value is {1}
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lblCardEffectToTargetValueIs={0} effect's value for {1} is {2}
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@@ -1935,4 +1935,15 @@ lblBonusSetBoosterPack=Bonus {0} Booster Pack!
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lblChallengeCompletedBountyIS=Challenge completed.\n\nChallenge bounty: {0} credits.
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lblChallengeRewardsForEvent=Challenge Rewards for "{0}"
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lblYouHaveLostNCredits=You lose! You have lost {0} credits.
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lblGameplayResults=Gameplay Results
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lblGameplayResults=Gameplay Results
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#MessageUtil.java
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lblResultIs=Result: {0}
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lblPlayerRandomChosenNumberIs=Randomly chosen number for {0} is {1}
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lblPlayerChoosesNumberIs={0} chooses number: {1}
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lblPlayerChooseValueOfEffectOfCard={0} choose {1} for effect of {2}
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lblPlayerFlipComesUpValue={0} flip comes up {1}
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lblPlayerActionFlip={0} {1} the flip
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lblPlayerChooseValue={0} choose {1}
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lblPlayerVoteValue={0} vote {1}
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lblCardEffectValueIs={0} effect's value is {1}
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lblCardEffectToTargetValueIs={0} effect's value for {1} is {2}
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@@ -1935,4 +1935,15 @@ lblBonusSetBoosterPack=奖励{0}补充包!
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lblChallengeCompletedBountyIS=挑战已完成。\n\n挑战赏金:{0}积分。
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lblChallengeRewardsForEvent="{0}"的挑战奖励
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lblYouHaveLostNCredits=你输了!你失去了{0}积分。
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lblGameplayResults=游戏结果
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lblGameplayResults=游戏结果
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#MessageUtil.java
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lblResultIs=结果为:{0}
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lblPlayerRandomChosenNumberIs={0}随机选择的数字为{1}
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lblPlayerChoosesNumberIs={0}选择的数字为:{1}
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lblPlayerChooseValueOfEffectOfCard={0}选择{2}对{1}生效
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lblPlayerFlipComesUpValue={0}掷到了{1}
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lblPlayerActionFlip={0}{1}了骰子
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lblPlayerChooseValue={0}选择{1}
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lblPlayerVoteValue={0}投票给{1}
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lblCardEffectValueIs={0}效应的值为{1}
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lblCardEffectToTargetValueIs={0}对{1}的影响的值为{2}
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