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*Fixed cards you start with in certain fantasy quests having their triggers registered.
*Fixed Escaped Null text.
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@@ -5,7 +5,7 @@ Text:no text
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PT:1/2
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PT:1/2
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K:Lifelink
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K:Lifelink
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T:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked, it gets +5/+0 until end of turn.
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T:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked, it gets +5/+0 until end of turn.
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T:Mode$ AttackerBlocked | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked, it gets +5/+0 until end of turn.
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T:Mode$ AttackerBlocked | ValidCard$ Card.Self | Execute$ TrigPump | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked, it gets +5/+0 until end of turn.
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SVar:TrigPump:AB$Pump | Cost$ 0 | Defined$ Self | NumAtt$ +5
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SVar:TrigPump:AB$Pump | Cost$ 0 | Defined$ Self | NumAtt$ +5
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SVar:Rarity:Uncommon
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SVar:Rarity:Uncommon
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SVar:Picture:http://www.wizards.com/global/images/magic/general/escaped_null.jpg
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SVar:Picture:http://www.wizards.com/global/images/magic/general/escaped_null.jpg
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@@ -2248,12 +2248,22 @@ public class GameAction {
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for (Card c : human)
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for (Card c : human)
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{
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{
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for(Trigger trig : c.getTriggers())
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{
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AllZone.TriggerHandler.registerTrigger(trig);
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}
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AllZone.Human_Battlefield.add(c);
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AllZone.Human_Battlefield.add(c);
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c.setSickness(true);
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c.setSickness(true);
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}
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}
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for (Card c: computer)
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for (Card c: computer)
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{
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{
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for(Trigger trig : c.getTriggers())
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{
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AllZone.TriggerHandler.registerTrigger(trig);
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}
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AllZone.Computer_Battlefield.add(c);
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AllZone.Computer_Battlefield.add(c);
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c.setSickness(true);
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c.setSickness(true);
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}
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}
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