*Fixed cards you start with in certain fantasy quests having their triggers registered.

*Fixed Escaped Null text.
This commit is contained in:
jendave
2011-08-06 17:42:39 +00:00
parent ab801760e3
commit af87194664
2 changed files with 11 additions and 1 deletions

View File

@@ -5,7 +5,7 @@ Text:no text
PT:1/2
K:Lifelink
T:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked, it gets +5/+0 until end of turn.
T:Mode$ AttackerBlocked | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked, it gets +5/+0 until end of turn.
T:Mode$ AttackerBlocked | ValidCard$ Card.Self | Execute$ TrigPump | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked, it gets +5/+0 until end of turn.
SVar:TrigPump:AB$Pump | Cost$ 0 | Defined$ Self | NumAtt$ +5
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/escaped_null.jpg

View File

@@ -2248,12 +2248,22 @@ public class GameAction {
for (Card c : human)
{
for(Trigger trig : c.getTriggers())
{
AllZone.TriggerHandler.registerTrigger(trig);
}
AllZone.Human_Battlefield.add(c);
c.setSickness(true);
}
for (Card c: computer)
{
for(Trigger trig : c.getTriggers())
{
AllZone.TriggerHandler.registerTrigger(trig);
}
AllZone.Computer_Battlefield.add(c);
c.setSickness(true);
}