Minor edits to the cards.txt entry for Eternity Vessel and to the code for Brave the Elements.

This commit is contained in:
jendave
2011-08-06 04:49:52 +00:00
parent 9da3012245
commit ae42f2e04b
2 changed files with 7 additions and 8 deletions

View File

@@ -1,3 +1,9 @@
Eternity Vessel
6
Artifact
Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. Landfall - Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.
Landfall
Undead Gladiator
1 B B
Creature Zombie Barbarian
@@ -953,12 +959,6 @@ no text
Flying
CARDNAME can block only creatures with flying.
Eternity Vessel
6
Artifact
Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. Landfall <20> Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.
Landfall
Vengevine
2 G G
Creature Elemental

View File

@@ -3832,7 +3832,6 @@ public class CardFactory implements NewConstants {
//*************** START *********** START **************************
if (cardName.equals("Brave the Elements")) {
/**
* This card is currently under construction.
* This card now works slightly better than it did before the spAllPump
* keyword was created. The AI is too simple and needs some work.
*/
@@ -3841,7 +3840,6 @@ public class CardFactory implements NewConstants {
@Override
public boolean canPlayAI() {
card.setSVar("PlayMain1", "TRUE");
return getAttacker() != null;
}
@@ -3929,6 +3927,7 @@ public class CardFactory implements NewConstants {
}//for
}//resolve
};//SpellAbility
card.setSVar("PlayMain1", "TRUE");
card.clearSpellAbility();
card.addSpellAbility(spell);
}//*************** END ************ END **************************