From ae42f2e04b95fdd371e7f52df4ca76244a128301 Mon Sep 17 00:00:00 2001 From: jendave Date: Sat, 6 Aug 2011 04:49:52 +0000 Subject: [PATCH] Minor edits to the cards.txt entry for Eternity Vessel and to the code for Brave the Elements. --- res/cards.txt | 12 ++++++------ src/forge/CardFactory.java | 3 +-- 2 files changed, 7 insertions(+), 8 deletions(-) diff --git a/res/cards.txt b/res/cards.txt index 444076bee5f..8c7c0ded519 100644 --- a/res/cards.txt +++ b/res/cards.txt @@ -1,3 +1,9 @@ +Eternity Vessel +6 +Artifact +Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. Landfall - Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel. +Landfall + Undead Gladiator 1 B B Creature Zombie Barbarian @@ -953,12 +959,6 @@ no text Flying CARDNAME can block only creatures with flying. -Eternity Vessel -6 -Artifact -Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. Landfall — Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel. -Landfall - Vengevine 2 G G Creature Elemental diff --git a/src/forge/CardFactory.java b/src/forge/CardFactory.java index 3b444a856e7..81f60275e0d 100644 --- a/src/forge/CardFactory.java +++ b/src/forge/CardFactory.java @@ -3832,7 +3832,6 @@ public class CardFactory implements NewConstants { //*************** START *********** START ************************** if (cardName.equals("Brave the Elements")) { /** - * This card is currently under construction. * This card now works slightly better than it did before the spAllPump * keyword was created. The AI is too simple and needs some work. */ @@ -3841,7 +3840,6 @@ public class CardFactory implements NewConstants { @Override public boolean canPlayAI() { - card.setSVar("PlayMain1", "TRUE"); return getAttacker() != null; } @@ -3929,6 +3927,7 @@ public class CardFactory implements NewConstants { }//for }//resolve };//SpellAbility + card.setSVar("PlayMain1", "TRUE"); card.clearSpellAbility(); card.addSpellAbility(spell); }//*************** END ************ END **************************