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- Removed a superfluous isAI check, handled inside getDamagingSAToChain (one more).
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@@ -241,7 +241,7 @@ public class DamageDealAi extends DamageAiBase {
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} else {
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// we are about to decide to play this damage spell; if there's something chained to it, reserve mana for
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// the second spell so we don't misplay
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if (chainDmg != null && ai.getController().isAI()) {
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if (chainDmg != null) {
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AiController aic = ((PlayerControllerAi)ai.getController()).getAi();
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aic.reserveManaSourcesForNextSpell(chainDmg.getKey(), sa);
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}
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