From adec6c720f0b12c1c66152a5fe438f5f87f0311a Mon Sep 17 00:00:00 2001 From: Agetian Date: Wed, 12 Dec 2018 20:39:49 +0300 Subject: [PATCH] - Removed a superfluous isAI check, handled inside getDamagingSAToChain (one more). --- forge-ai/src/main/java/forge/ai/ability/DamageDealAi.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/forge-ai/src/main/java/forge/ai/ability/DamageDealAi.java b/forge-ai/src/main/java/forge/ai/ability/DamageDealAi.java index f106e197fb2..af6b3583679 100644 --- a/forge-ai/src/main/java/forge/ai/ability/DamageDealAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/DamageDealAi.java @@ -241,7 +241,7 @@ public class DamageDealAi extends DamageAiBase { } else { // we are about to decide to play this damage spell; if there's something chained to it, reserve mana for // the second spell so we don't misplay - if (chainDmg != null && ai.getController().isAI()) { + if (chainDmg != null) { AiController aic = ((PlayerControllerAi)ai.getController()).getAi(); aic.reserveManaSourcesForNextSpell(chainDmg.getKey(), sa); }