translate new strings

This commit is contained in:
CCTV-1
2021-06-20 11:52:45 +08:00
parent 8a96bbb3d4
commit ad72b44e12

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@@ -363,13 +363,13 @@ lblLethal=致死
lblAvailableDamagePoints=可用的伤害值 lblAvailableDamagePoints=可用的伤害值
#VAssignGenericAmount.java #VAssignGenericAmount.java
# The {0} below should be amount label (like "shield" or "damage"), and {1} will be the name of the effect source # The {0} below should be amount label (like "shield" or "damage"), and {1} will be the name of the effect source
lbLAssignAmountForEffect=Assign {0} by {1} lbLAssignAmountForEffect=为{1}分配{0}
lblLClickAmountMessage=Left click: Assign 1 {0}. (Left Click + Control): Assign maximum {0} points lblLClickAmountMessage=左击分配1点{0}。(左击 + 控制键):分配最大的{0}。
lblRClickAmountMessage=Right click: Unassign 1 {0}. (Right Click + Control): Unassign all {0} points. lblRClickAmountMessage=右击:撤销对{0}的1点分配。(右击 + 控制键): 取消对{0}的所有分配。
lblTotalAmountText=Available {0} points: Unknown lblTotalAmountText=可用的{0}的点数:未知
lblAvailableAmount=Available {0} points lblAvailableAmount=可用的{0}的点数
lblMax=Max lblMax=最大
lblShield=shield lblShield=护盾
#KeyboardShortcuts.java #KeyboardShortcuts.java
lblSHORTCUT_SHOWSTACK=匹配:显示堆叠面板 lblSHORTCUT_SHOWSTACK=匹配:显示堆叠面板
lblSHORTCUT_SHOWCOMBAT=匹配:显示战斗面板 lblSHORTCUT_SHOWCOMBAT=匹配:显示战斗面板
@@ -1217,8 +1217,8 @@ lblTooFewCardsMainDeck=主牌中卡牌数过少(最少为{0}),请重新修
lblTooManyCardsSideboard=备牌中卡牌数过多(最多为{0}),请重新修改套牌。 lblTooManyCardsSideboard=备牌中卡牌数过多(最多为{0}),请重新修改套牌。
lblAssignCombatDamageWerentBlocked=是否要像没有被阻挡一样分配战斗伤害? lblAssignCombatDamageWerentBlocked=是否要像没有被阻挡一样分配战斗伤害?
lblAssignCombatDamageAsChoose=你想要按你所选的分配方式对{0}造成战斗伤害吗? lblAssignCombatDamageAsChoose=你想要按你所选的分配方式对{0}造成战斗伤害吗?
lblAssignCombatDamageToCreature=Do you want to assign {0}''s combat damage to a creature defending player controls? lblAssignCombatDamageToCreature=你想要将{0}造成的战斗伤害分配给防御牌手所操控的生物吗?
lblChooseCreature=Choose a creature lblChooseCreature=选择一个生物
lblChosenCards=选择牌 lblChosenCards=选择牌
lblAttacker=进攻者 lblAttacker=进攻者
lblTriggeredby=触发者 lblTriggeredby=触发者
@@ -1992,7 +1992,7 @@ lblRepeatAddCard=重复上一张添加的牌
lblRemoveFromGame=从游戏中删除牌 lblRemoveFromGame=从游戏中删除牌
lblRiggedRoll=触发时空骰 lblRiggedRoll=触发时空骰
lblWalkTo=时空换入 lblWalkTo=时空换入
lblAskAI=Ask AI for suggestion lblAskAI=获取AI的建议
#PhaseType.java #PhaseType.java
lblUntapStep=重置步骤 lblUntapStep=重置步骤
lblUpkeepStep=维持步骤 lblUpkeepStep=维持步骤