diff --git a/forge-gui/res/languages/zh-CN.properties b/forge-gui/res/languages/zh-CN.properties index d879fc425fa..83f6de3ac39 100644 --- a/forge-gui/res/languages/zh-CN.properties +++ b/forge-gui/res/languages/zh-CN.properties @@ -363,13 +363,13 @@ lblLethal=致死 lblAvailableDamagePoints=可用的伤害值 #VAssignGenericAmount.java # The {0} below should be amount label (like "shield" or "damage"), and {1} will be the name of the effect source -lbLAssignAmountForEffect=Assign {0} by {1} -lblLClickAmountMessage=Left click: Assign 1 {0}. (Left Click + Control): Assign maximum {0} points -lblRClickAmountMessage=Right click: Unassign 1 {0}. (Right Click + Control): Unassign all {0} points. -lblTotalAmountText=Available {0} points: Unknown -lblAvailableAmount=Available {0} points -lblMax=Max -lblShield=shield +lbLAssignAmountForEffect=为{1}分配{0} +lblLClickAmountMessage=左击:分配1点{0}。(左击 + 控制键):分配最大的{0}。 +lblRClickAmountMessage=右击:撤销对{0}的1点分配。(右击 + 控制键): 取消对{0}的所有分配。 +lblTotalAmountText=可用的{0}的点数:未知 +lblAvailableAmount=可用的{0}的点数 +lblMax=最大 +lblShield=护盾 #KeyboardShortcuts.java lblSHORTCUT_SHOWSTACK=匹配:显示堆叠面板 lblSHORTCUT_SHOWCOMBAT=匹配:显示战斗面板 @@ -1217,8 +1217,8 @@ lblTooFewCardsMainDeck=主牌中卡牌数过少(最少为{0}),请重新修 lblTooManyCardsSideboard=备牌中卡牌数过多(最多为{0}),请重新修改套牌。 lblAssignCombatDamageWerentBlocked=是否要像没有被阻挡一样分配战斗伤害? lblAssignCombatDamageAsChoose=你想要按你所选的分配方式对{0}造成战斗伤害吗? -lblAssignCombatDamageToCreature=Do you want to assign {0}''s combat damage to a creature defending player controls? -lblChooseCreature=Choose a creature +lblAssignCombatDamageToCreature=你想要将{0}造成的战斗伤害分配给防御牌手所操控的生物吗? +lblChooseCreature=选择一个生物 lblChosenCards=选择牌 lblAttacker=进攻者 lblTriggeredby=触发者 @@ -1992,7 +1992,7 @@ lblRepeatAddCard=重复上一张添加的牌 lblRemoveFromGame=从游戏中删除牌 lblRiggedRoll=触发时空骰 lblWalkTo=时空换入 -lblAskAI=Ask AI for suggestion +lblAskAI=获取AI的建议 #PhaseType.java lblUntapStep=重置步骤 lblUpkeepStep=维持步骤