mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-18 03:38:01 +00:00
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
This commit is contained in:
23
CHANGES.txt
23
CHANGES.txt
@@ -72,6 +72,28 @@ Fixes/Features:
|
|||||||
- implement basic find-as-you-type for deck editor tables
|
- implement basic find-as-you-type for deck editor tables
|
||||||
- Added a fluff piece to the changes.txt file.
|
- Added a fluff piece to the changes.txt file.
|
||||||
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
|
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
|
||||||
|
- AbilityFactory - merged repeating code fragments
|
||||||
|
- FileSection - exposing a useful method to parse string into map, AF already uses it
|
||||||
|
- SpellEffect, InputPayManaCostUtil, GameActionUtil - remove unused imports
|
||||||
|
- predictDamage methods moved to ComputerUtilCombat, since used by AI only and it's not a core game entity property
|
||||||
|
- distubute combat damage for AI moved from Combat.java to ComputerUtilCombat
|
||||||
|
- Fixed the title for the Dr. Doom 3 quest opponent deck.
|
||||||
|
- let code in populateCustomPanel override enabled setting of continue button
|
||||||
|
- relocate the tooltip when a new cell is hovered over, even if it contains the same text
|
||||||
|
- Rewrite of VAssignDamage (I need a damage map from this class [View must not apply damage by itself] but the code shocked me, so rewrote it first)
|
||||||
|
- made distribute damage method return Map<Card, int> as decisions taken by player, combat.java now does not depend on player type and has no GUI references
|
||||||
|
- ensure extra snow-covered lands from CSP and relentless rats aren't sold
|
||||||
|
- Default assign damage view does not offer full damage distribution
|
||||||
|
- don't count decks and packs as having color or card type
|
||||||
|
- finish implementation of find-as-you-type
|
||||||
|
- Write CHANGES blurb about find-as-you-type mode
|
||||||
|
- allow left/right arrow keys to switch focus between deck editor tables
|
||||||
|
- autoselect first row if a table gains focus and no rows are currently selected
|
||||||
|
- CardDb.uniqueCards is sealed into unmodifiableMap so it's now safe to return the collection provided by its values() method as Collection
|
||||||
|
- ChooseCard: used common routine GuiChoose.one
|
||||||
|
- implement ctrl-f/enter hotkeys for transferring focus between text filter box and card catalog table
|
||||||
|
- Added Discard replacement event
|
||||||
|
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
|
||||||
|
|
||||||
|
|
||||||
Many people helped with this version. A special thank you goes out to them. (Attempted to list names alphabetically):
|
Many people helped with this version. A special thank you goes out to them. (Attempted to list names alphabetically):
|
||||||
@@ -90,6 +112,7 @@ Added the following cards:
|
|||||||
Ghosts of the Innocent
|
Ghosts of the Innocent
|
||||||
Pendrell Flux
|
Pendrell Flux
|
||||||
Disruption Aura
|
Disruption Aura
|
||||||
|
Library of Leng
|
||||||
|
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|||||||
Reference in New Issue
Block a user