- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.

This commit is contained in:
Chris
2013-02-11 12:09:28 +00:00
parent c61435182a
commit ad4cb22853

View File

@@ -72,6 +72,28 @@ Fixes/Features:
- implement basic find-as-you-type for deck editor tables - implement basic find-as-you-type for deck editor tables
- Added a fluff piece to the changes.txt file. - Added a fluff piece to the changes.txt file.
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release. - Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
- AbilityFactory - merged repeating code fragments
- FileSection - exposing a useful method to parse string into map, AF already uses it
- SpellEffect, InputPayManaCostUtil, GameActionUtil - remove unused imports
- predictDamage methods moved to ComputerUtilCombat, since used by AI only and it's not a core game entity property
- distubute combat damage for AI moved from Combat.java to ComputerUtilCombat
- Fixed the title for the Dr. Doom 3 quest opponent deck.
- let code in populateCustomPanel override enabled setting of continue button
- relocate the tooltip when a new cell is hovered over, even if it contains the same text
- Rewrite of VAssignDamage (I need a damage map from this class [View must not apply damage by itself] but the code shocked me, so rewrote it first)
- made distribute damage method return Map<Card, int> as decisions taken by player, combat.java now does not depend on player type and has no GUI references
- ensure extra snow-covered lands from CSP and relentless rats aren't sold
- Default assign damage view does not offer full damage distribution
- don't count decks and packs as having color or card type
- finish implementation of find-as-you-type
- Write CHANGES blurb about find-as-you-type mode
- allow left/right arrow keys to switch focus between deck editor tables
- autoselect first row if a table gains focus and no rows are currently selected
- CardDb.uniqueCards is sealed into unmodifiableMap so it's now safe to return the collection provided by its values() method as Collection
- ChooseCard: used common routine GuiChoose.one
- implement ctrl-f/enter hotkeys for transferring focus between text filter box and card catalog table
- Added Discard replacement event
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
Many people helped with this version. A special thank you goes out to them. (Attempted to list names alphabetically): Many people helped with this version. A special thank you goes out to them. (Attempted to list names alphabetically):
@@ -90,6 +112,7 @@ Added the following cards:
Ghosts of the Innocent Ghosts of the Innocent
Pendrell Flux Pendrell Flux
Disruption Aura Disruption Aura
Library of Leng
end end