From ad4cb22853848a4e6de718aea5b69f6577de60e8 Mon Sep 17 00:00:00 2001 From: Chris Date: Mon, 11 Feb 2013 12:09:28 +0000 Subject: [PATCH] - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. --- CHANGES.txt | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) diff --git a/CHANGES.txt b/CHANGES.txt index 784970511b6..9eb63377e44 100644 --- a/CHANGES.txt +++ b/CHANGES.txt @@ -72,6 +72,28 @@ Fixes/Features: - implement basic find-as-you-type for deck editor tables - Added a fluff piece to the changes.txt file. - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. +- AbilityFactory - merged repeating code fragments +- FileSection - exposing a useful method to parse string into map, AF already uses it +- SpellEffect, InputPayManaCostUtil, GameActionUtil - remove unused imports +- predictDamage methods moved to ComputerUtilCombat, since used by AI only and it's not a core game entity property +- distubute combat damage for AI moved from Combat.java to ComputerUtilCombat +- Fixed the title for the Dr. Doom 3 quest opponent deck. +- let code in populateCustomPanel override enabled setting of continue button +- relocate the tooltip when a new cell is hovered over, even if it contains the same text +- Rewrite of VAssignDamage (I need a damage map from this class [View must not apply damage by itself] but the code shocked me, so rewrote it first) +- made distribute damage method return Map as decisions taken by player, combat.java now does not depend on player type and has no GUI references +- ensure extra snow-covered lands from CSP and relentless rats aren't sold +- Default assign damage view does not offer full damage distribution +- don't count decks and packs as having color or card type +- finish implementation of find-as-you-type +- Write CHANGES blurb about find-as-you-type mode +- allow left/right arrow keys to switch focus between deck editor tables +- autoselect first row if a table gains focus and no rows are currently selected +- CardDb.uniqueCards is sealed into unmodifiableMap so it's now safe to return the collection provided by its values() method as Collection +- ChooseCard: used common routine GuiChoose.one +- implement ctrl-f/enter hotkeys for transferring focus between text filter box and card catalog table +- Added Discard replacement event +- Added the recent commit logs to changes.txt. Preparing for the snapshot build release. Many people helped with this version. A special thank you goes out to them. (Attempted to list names alphabetically): @@ -90,6 +112,7 @@ Added the following cards: Ghosts of the Innocent Pendrell Flux Disruption Aura +Library of Leng end