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- Make more use of ActivateForSacCost AI function.
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@@ -108,7 +108,8 @@ public class DrawAi extends SpellAbilityAi {
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if ((!game.getPhaseHandler().getNextTurn().equals(ai)
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if ((!game.getPhaseHandler().getNextTurn().equals(ai)
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|| game.getPhaseHandler().getPhase().isBefore(PhaseType.END_OF_TURN))
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|| game.getPhaseHandler().getPhase().isBefore(PhaseType.END_OF_TURN))
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&& !sa.hasParam("PlayerTurn") && !SpellAbilityAi.isSorcerySpeed(sa)
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&& !sa.hasParam("PlayerTurn") && !SpellAbilityAi.isSorcerySpeed(sa)
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&& ai.getCardsIn(ZoneType.Hand).size() > 1) {
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&& ai.getCardsIn(ZoneType.Hand).size() > 1
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&& !ComputerUtil.ActivateForSacCost(sa, ai)) {
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return false;
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return false;
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}
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}
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@@ -52,7 +52,6 @@ public class LifeLoseAi extends SpellAbilityAi {
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final Cost abCost = sa.getPayCosts();
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final Cost abCost = sa.getPayCosts();
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final Card source = sa.getSourceCard();
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final Card source = sa.getSourceCard();
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boolean priority = false;
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final String amountStr = sa.getParam("LifeAmount");
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final String amountStr = sa.getParam("LifeAmount");
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@@ -99,22 +98,6 @@ public class LifeLoseAi extends SpellAbilityAi {
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return false;
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return false;
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}
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}
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if (amount >= opp.getLife()) {
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priority = true; // killing the human should be done asap
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}
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// Don't use loselife before main 2 if possible
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if (ai.getGame().getPhaseHandler().getPhase().isBefore(PhaseType.MAIN2)
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&& !sa.hasParam("ActivationPhases") && !priority
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&& !ComputerUtil.castSpellInMain1(ai, sa)) {
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return false;
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}
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// Don't tap creatures that may be able to block
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if (ComputerUtil.waitForBlocking(sa) && !priority) {
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return false;
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}
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final Target tgt = sa.getTarget();
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final Target tgt = sa.getTarget();
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if (sa.getTarget() != null) {
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if (sa.getTarget() != null) {
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@@ -126,9 +109,26 @@ public class LifeLoseAi extends SpellAbilityAi {
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}
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}
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}
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}
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if (priority || SpellAbilityAi.isSorcerySpeed(sa)
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if (amount >= opp.getLife()) {
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return true; // killing the human should be done asap
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}
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// Don't use loselife before main 2 if possible
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if (ai.getGame().getPhaseHandler().getPhase().isBefore(PhaseType.MAIN2)
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&& !sa.hasParam("ActivationPhases")
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&& !ComputerUtil.castSpellInMain1(ai, sa)) {
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return false;
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}
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// Don't tap creatures that may be able to block
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if (ComputerUtil.waitForBlocking(sa)) {
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return false;
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}
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if (SpellAbilityAi.isSorcerySpeed(sa)
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|| sa.hasParam("ActivationPhases")
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|| sa.hasParam("ActivationPhases")
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|| SpellAbilityAi.playReusable(ai, sa)) {
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|| SpellAbilityAi.playReusable(ai, sa)
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|| ComputerUtil.ActivateForSacCost(sa, ai)) {
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return true;
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return true;
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}
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}
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