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- Added NeedsToPlayVar to Soul Foundry.
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@@ -9,6 +9,8 @@ T:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCar
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SVar:DBForget:DB$ Pump | ForgetImprinted$ TriggeredCard
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SVar:DBForget:DB$ Pump | ForgetImprinted$ TriggeredCard
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T:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Card.Self | Destination$ Any | Execute$ DBCleanup | Static$ True
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T:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Card.Self | Destination$ Any | Execute$ DBCleanup | Static$ True
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SVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True
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SVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True
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SVar:NeedsToPlayVar:Y GE1
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SVar:Y:Count$ValidHand Creature
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SVar:RemAIDeck:True
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SVar:RemAIDeck:True
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SVar:Picture:http://www.wizards.com/global/images/magic/general/soul_foundry.jpg
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SVar:Picture:http://www.wizards.com/global/images/magic/general/soul_foundry.jpg
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Oracle:Imprint — When Soul Foundry enters the battlefield, you may exile a creature card from your hand.\n{X}, {T}: Create a token that's a copy of the exiled card. X is the converted mana cost of that card.
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Oracle:Imprint — When Soul Foundry enters the battlefield, you may exile a creature card from your hand.\n{X}, {T}: Create a token that's a copy of the exiled card. X is the converted mana cost of that card.
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