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- CostPayment now handles SunBurst since Spell_Permanents now use Cost
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@@ -769,6 +769,7 @@ public class Cost_Payment {
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private void done() {
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private void done() {
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if(phyLifeToLose > 0)
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if(phyLifeToLose > 0)
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AllZone.HumanPlayer.payLife(phyLifeToLose,sa.getSourceCard());
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AllZone.HumanPlayer.payLife(phyLifeToLose,sa.getSourceCard());
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sa.getSourceCard().setSunburstValue(mana.getSunburst());
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resetManaCost();
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resetManaCost();
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payment.setPayMana(true);
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payment.setPayMana(true);
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stop();
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stop();
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