- CostPayment now handles SunBurst since Spell_Permanents now use Cost

This commit is contained in:
jendave
2011-08-07 00:36:01 +00:00
parent 1f6f5ea47f
commit ac19454653

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@@ -769,6 +769,7 @@ public class Cost_Payment {
private void done() {
if(phyLifeToLose > 0)
AllZone.HumanPlayer.payLife(phyLifeToLose,sa.getSourceCard());
sa.getSourceCard().setSunburstValue(mana.getSunburst());
resetManaCost();
payment.setPayMana(true);
stop();