Merge branch 'j21_31' into 'master'

Fixing/adding some goofy Skeletons

See merge request core-developers/forge!5154
This commit is contained in:
Michael Kamensky
2021-08-02 04:00:09 +00:00
3 changed files with 14 additions and 3 deletions

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@@ -3,8 +3,9 @@ ManaCost:3 B B
Types:Creature Skeleton
PT:4/4
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Graveyard | Execute$ TrigExile | TriggerDescription$ When CARDNAME is put into your graveyard from anywhere, exile it. When you do, create four Reassembling Skeleton token cards and put them into your graveyard.
SVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | RememberChanged$ True | SubAbility$ DBMakeCard
SVar:DBMakeCard:DB$ MakeCard | Name$ Reassembling Skeleton | Zone$ Graveyard | Amount$ 4 | SubAbility$ DBCleanup | ConditionDefined$ Remembered | ConditionPresent$ Card.Self | ConditionCompare$ GE1
SVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | RememberChanged$ True | SubAbility$ DBImmediateTrigger
SVar:DBImmediateTrigger:DB$ ImmediateTrigger | ConditionDefined$ Remembered | ConditionPresent$ Card.Self | Execute$ TrigMakeCard | SubAbility$ DBCleanup | TriggerDescription$ When you do, create four Reassembling Skeleton token cards and put them into your graveyard.
SVar:TrigMakeCard:DB$ MakeCard | Name$ Reassembling Skeleton | Zone$ Graveyard | Amount$ 4
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
DeckHas:Ability$Graveyard
Oracle:When Bone Rattler is put into your graveyard from anywhere, exile it. When you do, create four Reassembling Skeleton token cards and put them into your graveyard.

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@@ -6,7 +6,7 @@ K:Flying
K:CARDNAME can't block.
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigExile | TriggerDescription$ Rejuvenation When CARDNAME dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast CARDNAME this way, you can't play the other card, and vice versa.)
SVar:TrigExile:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Exile | RememberChanged$ True | SubAbility$ DBExile
SVar:DBExile:DB$ Dig | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect
SVar:DBExile:DB$ Dig | DigNum$ 1 | ConditionDefined$ Remembered | ConditionPresent$ Card.Self | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect
SVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ MayPlay | Duration$ UntilTheEndOfYourNextTurn | ForgetOnMoved$ Exile | SubAbility$ DBCleanup
SVar:MayPlay:Mode$ Continuous | Affected$ Card.IsRemembered | MayPlay$ True | MayPlayLimit$ 1 | EffectZone$ Command | AffectedZone$ Exile | Description$ Until the end of your next turn, you may play one of these cards. (If you cast EFFECTSOURCE this way, you can't play the other card, and vice versa.)
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True

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@@ -0,0 +1,10 @@
Name:Boneyard Aberration
ManaCost:4 B
Types:Creature Skeleton Dog
PT:3/3
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigExile | TriggerDescription$ When CARDNAME dies, exile it. If you do, conjure three Reassembling Skeleton cards into your graveyard.
SVar:TrigExile:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Exile | RememberChanged$ True | SubAbility$ DBConjure
SVar:DBConjure:DB$ MakeCard | ConditionDefined$ Remembered | ConditionPresent$ Card | Name$ Reassembling Skeleton | Zone$ Graveyard | Amount$ 3 | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
DeckHas:Ability$Graveyard
Oracle:When Boneyard Aberration dies, exile it. If you do, conjure three Reassembling Skeleton cards into your graveyard.