diff --git a/forge-gui/res/cardsfolder/b/bone_rattler.txt b/forge-gui/res/cardsfolder/b/bone_rattler.txt index f5c0707a631..593912f5e97 100644 --- a/forge-gui/res/cardsfolder/b/bone_rattler.txt +++ b/forge-gui/res/cardsfolder/b/bone_rattler.txt @@ -3,8 +3,9 @@ ManaCost:3 B B Types:Creature Skeleton PT:4/4 T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Graveyard | Execute$ TrigExile | TriggerDescription$ When CARDNAME is put into your graveyard from anywhere, exile it. When you do, create four Reassembling Skeleton token cards and put them into your graveyard. -SVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | RememberChanged$ True | SubAbility$ DBMakeCard -SVar:DBMakeCard:DB$ MakeCard | Name$ Reassembling Skeleton | Zone$ Graveyard | Amount$ 4 | SubAbility$ DBCleanup | ConditionDefined$ Remembered | ConditionPresent$ Card.Self | ConditionCompare$ GE1 +SVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | RememberChanged$ True | SubAbility$ DBImmediateTrigger +SVar:DBImmediateTrigger:DB$ ImmediateTrigger | ConditionDefined$ Remembered | ConditionPresent$ Card.Self | Execute$ TrigMakeCard | SubAbility$ DBCleanup | TriggerDescription$ When you do, create four Reassembling Skeleton token cards and put them into your graveyard. +SVar:TrigMakeCard:DB$ MakeCard | Name$ Reassembling Skeleton | Zone$ Graveyard | Amount$ 4 SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True DeckHas:Ability$Graveyard Oracle:When Bone Rattler is put into your graveyard from anywhere, exile it. When you do, create four Reassembling Skeleton token cards and put them into your graveyard. diff --git a/forge-gui/res/cardsfolder/f/flameskull.txt b/forge-gui/res/cardsfolder/f/flameskull.txt index 383109c1ff4..0e87078e3c1 100644 --- a/forge-gui/res/cardsfolder/f/flameskull.txt +++ b/forge-gui/res/cardsfolder/f/flameskull.txt @@ -6,7 +6,7 @@ K:Flying K:CARDNAME can't block. T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigExile | TriggerDescription$ Rejuvenation – When CARDNAME dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast CARDNAME this way, you can't play the other card, and vice versa.) SVar:TrigExile:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Exile | RememberChanged$ True | SubAbility$ DBExile -SVar:DBExile:DB$ Dig | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect +SVar:DBExile:DB$ Dig | DigNum$ 1 | ConditionDefined$ Remembered | ConditionPresent$ Card.Self | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect SVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ MayPlay | Duration$ UntilTheEndOfYourNextTurn | ForgetOnMoved$ Exile | SubAbility$ DBCleanup SVar:MayPlay:Mode$ Continuous | Affected$ Card.IsRemembered | MayPlay$ True | MayPlayLimit$ 1 | EffectZone$ Command | AffectedZone$ Exile | Description$ Until the end of your next turn, you may play one of these cards. (If you cast EFFECTSOURCE this way, you can't play the other card, and vice versa.) SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True diff --git a/forge-gui/res/cardsfolder/upcoming/boneyard_aberration.txt b/forge-gui/res/cardsfolder/upcoming/boneyard_aberration.txt new file mode 100644 index 00000000000..cb2da249ed9 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/boneyard_aberration.txt @@ -0,0 +1,10 @@ +Name:Boneyard Aberration +ManaCost:4 B +Types:Creature Skeleton Dog +PT:3/3 +T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigExile | TriggerDescription$ When CARDNAME dies, exile it. If you do, conjure three Reassembling Skeleton cards into your graveyard. +SVar:TrigExile:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Exile | RememberChanged$ True | SubAbility$ DBConjure +SVar:DBConjure:DB$ MakeCard | ConditionDefined$ Remembered | ConditionPresent$ Card | Name$ Reassembling Skeleton | Zone$ Graveyard | Amount$ 3 | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +DeckHas:Ability$Graveyard +Oracle:When Boneyard Aberration dies, exile it. If you do, conjure three Reassembling Skeleton cards into your graveyard.