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ConniveEffect.resolve avoid potential infinite loop
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@@ -75,7 +75,7 @@ public class ConniveEffect extends SpellAbilityEffect {
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moveParams.put(AbilityKey.LastStateGraveyard, sa.getLastStateGraveyard());
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Card conniver = connivers.size() > 1 ? p.getController().chooseSingleEntityForEffect(connivers, sa,
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Localizer.getInstance().getMessage("lblChooseConniver"), null) : toConnive.get(0);
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Localizer.getInstance().getMessage("lblChooseConniver"), null) : connivers.get(0);
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p.drawCards(num, sa, moveParams);
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